Artifacts are items that can be donated to the Museum or sold for a small profit. Donating to the Museum will yield rewards when donation milestones are reached, or when specific artifacts are donated. Multiple copies of any artifact can be found, but each artifact may only be donated once.

Artifacts have little use other than donating them to the museum. They can be given to Penny and the Dwarf as liked gifts, the Ancient Seed may be crafted into a plantable Ancient Seeds pack, the Dinosaur Egg may be used to hatch a Dinosaur or turned into Mayonnaise, and the "skeletal" artifacts may be processed in the Bone Mill for Fertilizers.

Artifacts can be acquired in the following ways:

Donating the following artifacts grant unique rewards:


Map regions specified under "Location" are places where the artifact can be found when digging up an Artifact Spot, along with the chance per artifact spot of finding the artifact[1].

Image Name Description Price Location
Dwarf Scroll I.png
Dwarf Scroll I A yellowed scroll of parchment filled with dwarven script. This one's tied with a red bow. Gold.png1g
  • Tilling in Mines/Skull Cavern (any floor) (0.16%)
  • Several monsters (0.5% each)
Dwarf Scroll II.png
Dwarf Scroll II A yellowed scroll of parchment filled with dwarven script. This one's tied with a green ribbon. Gold.png1g
  • Tilling in Mines (floor 1-40) (0.1%)
  • Ghost (Mines floor 50-90)
  • Frost Bat (Mines floor 40-65)
  • Dust Sprite (Mines floor 40-79)
  • Blue Slime
Dwarf Scroll III.png
Dwarf Scroll III A yellowed scroll of parchment filled with dwarven script. This one's tied with a blue rope. Gold.png1g
  • Several monsters drop
Dwarf Scroll IV.png
Dwarf Scroll IV A yellowed scroll of parchment filled with dwarven script. This one's tied with a golden chain. Gold.png1g
Chipped Amphora.png
Chipped Amphora An ancient vessel made of ceramic material. Used to transport both dry and wet goods. Gold.png40g
Arrowhead A crudely fashioned point used for hunting. Gold.png40g
Ancient Doll.png
Ancient Doll An ancient doll covered in grime. This doll may have been used as a toy, a decoration, or a prop in some kind of ritual. Gold.png60g
Elvish Jewelry.png
Elvish Jewelry Dirty but still beautiful. On the side is a flowing script thought by some to be the ancient language of the elves. No Elvish bones have ever been found. Gold.png200g
Chewing Stick.png
Chewing Stick Ancient people chewed on these to keep their teeth clean. Gold.png50g
Ornamental Fan.png
Ornamental Fan This exquisute fan most likely belonged to a noblewoman. Historians believe that the valley was a popular sixth-era vacation spot for the wealthy. Gold.png300g
Dinosaur Egg.png
Dinosaur Egg A giant dino egg... The entire shell is still intact! Gold.png350g
Rare Disc.png
Rare Disc A heavy black disc studded with peculiar red stones. When you hold it, you're overwhelmed with a feeling of dread. Gold.png300g
Ancient Sword.png
Ancient Sword It's the remains of an ancient sword. Most of the blade has turned to rust, but the hilt is very finely crafted. Gold.png100g
Rusty Spoon.png
Rusty Spoon A plain old spoon, probably ten years old. Not very interesting. Gold.png25g
Rusty Spur.png
Rusty Spur An old spur that was once attached to a cowboy's boot. People must have been raising animals in this area for many generations. Gold.png25g
Rusty Cog.png
Rusty Cog A well preserved cog that must have been part of some ancient machine. This could be dwarven technology. Gold.png25g
Chicken Statue.png
Chicken Statue It's a statue of a chicken on a bronze base. The ancient people of this area must have been very fond of chickens. Gold.png50g
Ancient Seed.png
Ancient Seed It's a dry old seed from some ancient plant. By all appearances it's long since dead... Gold.png5g
Prehistoric Tool.png
Prehistoric Tool Some kind of gnarly old digging tool. Gold.png50g
Dried Starfish.png
Dried Starfish A starfish from the primordial ocean. It's an unusually pristine specimen! Gold.png40g
Anchor It may have belonged to ancient pirates. Gold.png100g
Glass Shards.png
Glass Shards A mixture of glass shards smoothed by centuries of ocean surf. These could have belonged to an ancient mosaic or necklace. Gold.png20g
Bone Flute.png
Bone Flute It's a prehistoric wind instrument carved from an animal's bone. It produces an eerie tone. Gold.png100g
Prehistoric Handaxe.png
Prehistoric Handaxe One of the earliest tools employed by humans. This "crude" tool was created by striking one rock with another to form a sharp edge. Gold.png50g
Dwarvish Helm.png
Dwarvish Helm It's one of the helmets commonly worn by dwarves. The thick metal plating protects them from falling debris and stalactites. Gold.png100g
Dwarf Gadget.png
Dwarf Gadget It's a piece of the advanced technology once known to the dwarves. It's still glowing and humming, but you're unable to understand how it works. Gold.png200g
Ancient Drum.png
Ancient Drum It's a drum made from wood and animal skin. It has a low, reverberating tone. Gold.png100g
Golden Mask.png
Golden Mask A creepy golden mask probably used in an ancient magic ritual. A socket in the forehead contains a large purple gemstone. Gold.png500g
Golden Relic.png
Golden Relic It's a golden slab with heiroglyphs and pictures emblazoned onto the front. Gold.png250g
Strange Doll (green).png
Strange Doll ??? Gold.png1,000g
  • Farm (0.08%)
  • Bus Stop (0.07%)
  • Town (0.07%)
  • Forest (0.06%)
  • Mountain (0.06%)
  • Beach (0.06%)
  • Tilling in Mines/Skull Cavern (any floor) (0.03%)
  • Fishing Chest (≈0.14%)
  • Secret Note #17
Strange Doll (yellow).png
Strange Doll ??? Gold.png1,000g
  • Farm (0.08%)
  • Bus Stop (0.07%)
  • Town (0.07%)
  • Forest (0.06%)
  • Mountain (0.06%)
  • Beach (0.06%)
  • Tilling in Mines/Skull Cavern (any floor) (0.03%)
  • Fishing Chest (≈0.14%)
  • Secret Note #18
Prehistoric Scapula.png
Prehistoric Scapula Commonly known as a "shoulder blade"... It's unclear what species it belonged to. Gold.png100g
  • Forest (3-6%[3])
  • Town (0.7%)
Prehistoric Tibia.png
Prehistoric Tibia A thick and sturdy leg bone. Gold.png100g
Prehistoric Skull.png
Prehistoric Skull This is definitely a mammalian skull. Gold.png100g
  • Mountain (0.6% + 3-6%[3])
Skeletal Hand.png
Skeletal Hand It's a wonder all these ancient little pieces lasted so long. Gold.png100g
  • Backwoods (4-8%[3])
  • Beach (0.6%)
Prehistoric Rib.png
Prehistoric Rib Little gouge marks on the side suggest that this rib was someone's dinner. Gold.png100g
Prehistoric Vertebra.png
Prehistoric Vertebra A segment of some prehistoric creature's spine. Gold.png100g
Skeletal Tail.png
Skeletal Tail It's pretty short for a tail. Gold.png100g
Nautilus Fossil.png
Nautilus Fossil This must've washed up ages ago from an ancient coral reef. Gold.png80g
Amphibian Fossil.png
Amphibian Fossil The relatively short hind legs suggest some kind of primordial toad. Gold.png150g
Palm Fossil.png
Palm Fossil Palm Fossils are relatively common, but this happens to be a particularly well-preserved specimen. Gold.png100g
  • Desert (7%)
  • Forest (0.6% + 3-5%[3])
  • Beach (0.6%)
Trilobite A long extinct relative of the crab. Gold.png50g
  • Beach (1.7% + 2.3-5%[3])
  • Forest (1.9%)
  • Mountain (1.8%)

Artifact Troves

Artifact Troves are artifact containers which can be purchased from the Desert Trader for 5 Omni Geodes. They also have a chance to drop from Haunted Skulls.

They must be processed at the Blacksmith to obtain the artifacts inside. Clint charges Gold.png25g to process each Artifact Trove.

Like with geodes, The Blacksmith is unavailable for processing Artifact Troves during tool upgrades.

Image Name Description Location
Artifact Trove.png
Artifact Trove A blacksmith can open this for you. These troves often contain ancient relics and curiosities.


Entries are added upon finding the artifact. The artifact does not need to be donated to the Museum or shipped via the shipping box to count towards the collection.

Note that artifacts found in Fishing Treasure Chests or obtained by tilling soil in the mines may not appear as found on the collections tab. Dragging the artifact outside the inventory window and allowing it to be taken back into inventory may correct this. Holding the artifact in inventory overnight may also correct this.

Note also that artifacts' descriptions appear on the collections tab as soon as they are found, even while the inventory description says "Gunther can tell you more about this if you donate it to the museum."

Dwarf Scroll I Dwarf Scroll II Dwarf Scroll III Dwarf Scroll IV Chipped Amphora Arrowhead Ancient Doll Elvish Jewelry Chewing Stick Ornamental Fan
Dinosaur Egg Rare Disc Ancient Sword Rusty Spoon Rusty Spur Rusty Cog Chicken Statue Ancient Seed Prehistoric Tool Dried Starfish
Anchor Glass Shards Bone Flute Prehistoric Handaxe Dwarvish Helm Dwarf Gadget Ancient Drum Golden Mask Golden Relic Strange Doll
Strange Doll Prehistoric Scapula Prehistoric Tibia Prehistoric Skull Skeletal Hand Prehistoric Rib Prehistoric Vertebra Skeletal Tail Nautilus Fossil Amphibian Fossil
Palm Fossil Trilobite

External Links

Users with access to their saved game files may find the "Stardew Valley Helpers" website useful for predicting where artifact spots will appear and what they will contain. The site is located at:


  1. The contents of an artifact spot are calculated by GameLocation::digUpArtifactSpot; the primary data source is ObjectInformation.xnb. 20% of the time a Lost Book is found (except on the Farm). Otherwise, each artifact is checked sequentially to see whether a random number is less than the chance specified by the input file; the first artifact that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given artifact is smaller than the value in the input file, because it can only be found if the Lost Book check failed and all previous artifacts failed their tests.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 The chance of an artifact appearing in a treasure chest is higher if Lost Books are not possible, e.g., after the Museum's collection is complete.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 The additional chance for this artifact is season-dependent. The maximum chance is in summer and fall. In winter, the chance is 50% less; in spring it is 6% less. The chance comes from a secondary input file, Locations.xnb, which is only used if all other sources fail.


  • 1.4: Fixed bug preventing certain artifacts from appearing in artifact spots.
  • 1.5: Bone Mill turns bone items, including bone artifacts, into fertilizer. Penny and the Dwarf now like all artifacts as gifts.
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