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Forge

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Warning: Spoilers

This page or section contains unmarked spoilers from update 1.5 of Stardew Valley. Mobile players may want to avoid or be cautious toward reading this article.

The Forge Interface

The Forge in the volcano caldera on Ginger Island lets you upgrade weapons, enchant weapons and tools, combine rings, and change weapon appearances.

Weapon forging

You can forge a melee weapon (dagger, hammer, or sword) up to three times to improve its stats. Each forge costs one gem, and 10/15/20 cinder shards depending on the forge level.

Using a Diamond.png Diamond as the gem fills all remaining forge levels with random upgrades, but only consumes 10 cinder shards.

Gem Effect
Amethyst.png Amethyst More knockback (adds 1 per level).
Aquamarine.png Aquamarine More critical hit chance (adds 4.6% × level).
Emerald.png Emerald More weapon speed (adds 2 on the first and third level, 3 on the second level).
Jade.png Jade More critical hit damage (adds 10% × level).
Ruby.png Ruby More damage (adds 10% × level to both min and max damage).
Topaz.png Topaz More defense (adds 1 × level).

Enchantments

You can add a random enchantment to any weapon or tool (except Copper Pan, Return Scepter and Scythes). This costs one Prismatic Shard.png Prismatic Shard and 20 Cinder Shard.

Each weapon or tool can only have one enchantment, and you can't choose which one will be applied, but you can repeat with another Prismatic Shard to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when you reapply an enchantment.

Enchantments are randomized based on the number of times you've enchanted any tool, so reloading the day and enchanting a different tool will change the progression.

Combat enchantments

Only applies to melee weapons (can't be applied to a slingshot)

Name Effect
Artful 50% cooldown on special moves.
Bug Killer Double damage to grubs, flies, bugs, Spiders, rock crabs, allows killing armored bugs.
Crusader 50% more damage to mummies, ghosts, skeletons, and void spirits. Prevents mummies from reviving.
Vampiric 9% Chance to regain some health on kill. Amount healed is 9% to ≈10.67% of monster's maximum health and does not scale with weapon damage.
Haymaker When cutting weeds, you get more fiber, and also a chance to collect hay.
Cutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory).

Tool enchantments

Name Axe Rod Hoe Pick Can Effect
Auto-Hook
Iridium Rod.png
Automatically hooks fish/junk when they bite (which starts the fishing minigame if it hooks a fish).
Archaeologist
Iridium Hoe.png
Double chance of finding artifacts in artifact spots.
Bottomless
Iridium Watering Can.png
Infinite water.
Efficient
Iridium Axe.png
Iridium Rod.png
Iridium Hoe.png
Iridium Pickaxe.png
Iridium Watering Can.png
No stamina drain.
Generous
Iridium Hoe.png
50% chance of double item after digging.
Master
Iridium Rod.png
Adds an extra fishing level to the player while held.
Powerful
Iridium Axe.png
Iridium Pickaxe.png
Add 1 extra power level for pickaxe, 2 for axe.
Preserving
Iridium Rod.png
50% chance that bait and tackle aren't consumed on use.
Reaching
Iridium Hoe.png
Iridium Watering Can.png
Increased charge-up capacity for greater area of effect.
Increases the maximum area of effect to 5x5 tiles.
Shaving
Iridium Axe.png
Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees.
Chance of extra hardwood from stumps.
Chance of extra produce from giant crops.
Swift
Iridium Axe.png
Iridium Hoe.png
Iridium Pickaxe.png
Tool use is 33% faster.


Infinity Weapons

You can forge a Galaxy Soul into a galaxy weapon at the cost of 20 cinder shards. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Less or more Galaxy Souls do nothing. This works for the Galaxy Sword (Infinity Blade), Galaxy Hammer (Infinity Gavel), and Galaxy Dagger (Infinity Dagger). The weapons keep their enchantments and forgings when they are made into Infinity weapons.

Weapon Appearance

You can merge two weapons through the forge. The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. You can only merge weapons of the same type (e.g. you can't merge a hammer with a sword), and can't merge slingshots.

This costs 10 cinder shards, and consumes the second weapon.

Combined Rings

You can combine two different rings into one with stacked effects. This costs 20 cinder shards.

This has two restrictions:

  • You can't combine two of the same ring into one. (You can combine two different rings with the same effect though, like Glow Ring and Glowstone Ring. Their effects will stack in the same way as wearing both rings separately.)
  • You can't combine three or more rings into one (i.e. a combined ring can't be further combined).

Unforge

For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance. This is free, but only recovers some of the Cinder Shards used to forge it.

For a combined ring, unforge splits it back into the original rings.

To begin the unforging process, place the item that you want to unforge into the left square slot. Then click the red ⨯ symbol near the bottom right corner. The unforged item(s) will appear in your inventory.

Fishing

The Forge is the only level of the Volcano Dungeon where fishing can occur. It is one of two locations in the game where players can catch Lava Eels.

Crab pots cannot be placed in the forge.

When fishing there is a chance the player can reel up a present labeled "???" that contains the painting 'Physics 101'.

Secret

After achieving 100% Perfection, you can interact with a red monkey to obtain a secret hat.

History

  • 1.5: Introduced.
  • 1.5.2: Tools now track the previous two enchantments that were added to them and prevent those enchantments from being randomly selected.