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The Cave

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The entrance to the cave near the Greenhouse.

The Farm Cave is an underground location accessed through a passage near the northern edge of the Farm. Initially it is just a small empty cave. After you accumulate Gold.png25,000g in total earnings, Demetrius will visit the Farm in the morning and inform you that he would like to use the cave to set up research specimens. He'll give you the option to choose between fruit bats (which leave fruit in the cave) or mushrooms. This choice is permanent and cannot be reversed.

Fruit bats

Interior of the Fruit Bat cave

Fruit bats leave various fruit in the Cave on your farm overnight. This is a great option for making Artisan Goods as it gives you a slow but steady supply of fruit, particularly foraged berries, even out of their respective seasons. It also helps complete the Bundle Purple.png Artisan Bundle in the Pantry in the first year or two, before you have enough money to buy all the necessary Fruit Trees.

Fruit Tree fruits make excellent gifts for villagers because they are universal likes, readily accessible early in the game, and do not require a kitchen. Gifting may be the best late-game use for fruit, other than making Artisan Goods, Shipping them, finishing the Bundles, or eating them for extra energy (even though they don't replenish very much health).

Every night, there is a chance of new fruit spawning. If the cave is empty, there is a 48% chance of no new fruit; 25% chance of 1 fruit; 13% chance of 2 fruit; 7% chance of 3 fruit; 7% chance of 4 or more fruit.[1] The average spawn rate is 1.06 fruit per night. There is no hard limit on the maximum number of fruit in one night, other than the available floor space (50 tiles).

Fruit spawned in the cave always remains there until the player collects it (the cave contents are never automatically reset, even at the end of the week or the end of the month). Uncollected fruit reduces the space available for new fruit to spawn. For example, ten uncollected fruit increases the chances of no new fruit from 48% to 54%. Placing equipment or craftable flooring in the cave also reduces the space available for fruit.

Fruit found in the cave can be of any quality (normal, silver, or gold). If the Botanist Profession is chosen, the fruit will be iridium quality. The Gatherer profession gives the player a chance of obtaining two fruit. Each fruit obtained from the cave gives the player 7 Foraging experience points.

Image Name Description Also Found Sell Price Restores Used In Chance [1]
Cherry.png Cherry It's popular, and ripens sooner than most other fruits. Cherry Tree (Spring)
Cherry
80g
Cherry
Silver
100g
Cherry
Gold
120g
Cherry
Iridium
160g
data-sort-value="0015"
Cherry.png  Energy.png 38 Health.png 17
Cherry.png
Silver Quality Icon.png
Energy.png 53 Health.png 23
Cherry.png
Gold Quality Icon.png
Energy.png 68 Health.png 30
Cherry.png
Iridium Quality Icon.png
Energy.png 98 Health.png 44

Bundle Purple.png Artisan Bundle

Wine.png WineJelly.png Jelly
3.6%
Pomegranate.png Pomegranate Within the fruit are clusters of juicy seeds. Pomegranate Tree (Fall)
Pomegranate
140g
Pomegranate
Silver
175g
Pomegranate
Gold
210g
Pomegranate
Iridium
280g
data-sort-value="0015"
Pomegranate.png  Energy.png 38 Health.png 17
Pomegranate.png
Silver Quality Icon.png
Energy.png 53 Health.png 23
Pomegranate.png
Gold Quality Icon.png
Energy.png 68 Health.png 30
Pomegranate.png
Iridium Quality Icon.png
Energy.png 98 Health.png 44

Bundle Purple.png Artisan Bundle

Bundle Purple.png Enchanter's Bundle

Wine.png WineJelly.png Jelly

Elliott Icon.png Elliott (Loved gift)

3.6%
Peach.png Peach It's almost fuzzy to the touch. Peach Tree (Summer)
Peach
140g
Peach
Silver
175g
Peach
Gold
210g
Peach
Iridium
280g
data-sort-value="0015"
Peach.png  Energy.png 38 Health.png 17
Peach.png
Silver Quality Icon.png
Energy.png 53 Health.png 23
Peach.png
Gold Quality Icon.png
Energy.png 68 Health.png 30
Peach.png
Iridium Quality Icon.png
Energy.png 98 Health.png 44

Bundle Purple.png Artisan Bundle

Wine.png WineJelly.png Jelly

Robin Icon.png Robin (Loved gift)

3.6%
Apple.png Apple A crisp fruit used for juice and cider. Apple Tree (Fall)
Apple
100g
Apple
Silver
125g
Apple
Gold
150g
Apple
Iridium
200g
data-sort-value="0015"
Apple.png  Energy.png 38 Health.png 17
Apple.png
Silver Quality Icon.png
Energy.png 53 Health.png 23
Apple.png
Gold Quality Icon.png
Energy.png 68 Health.png 30
Apple.png
Iridium Quality Icon.png
Energy.png 98 Health.png 44

Bundle Purple.png Artisan Bundle

Wine.png WineJelly.png JellyCranberry Candy.png Cranberry Candy

Bundle Yellow.png Fodder Bundle

2%
Orange.png Orange Juicy, tangy, and bursting with sweet summer aroma. Orange Tree (Summer)
Orange
100g
Orange
Silver
125g
Orange
Gold
150g
Orange
Iridium
200g
data-sort-value="0015"
Orange.png  Energy.png 38 Health.png 17
Orange.png
Silver Quality Icon.png
Energy.png 53 Health.png 23
Orange.png
Gold Quality Icon.png
Energy.png 68 Health.png 30
Orange.png
Iridium Quality Icon.png
Energy.png 98 Health.png 44

Bundle Purple.png Artisan Bundle

Wine.png WineJelly.png Jelly

Gus Icon.png Gus (Loved gift)

3.6%
Spice Berry.png Spice Berry It fills the air with a pungent aroma. Foraging (Summer)

Summer Seeds

Spice Berry
80g
Spice Berry
Silver
100g
Spice Berry
Gold
120g
Spice Berry
Iridium
160g
data-sort-value="0010"
Spice Berry.png  Energy.png 25 Health.png 11
Spice Berry.png
Silver Quality Icon.png
Energy.png 35 Health.png 15
Spice Berry.png
Gold Quality Icon.png
Energy.png 45 Health.png 20
Spice Berry.png
Iridium Quality Icon.png
Energy.png 65 Health.png 29

Bundle Yellow.png Summer Foraging Bundle

Summer Seeds.png Summer SeedsWine.png WineJelly.png Jelly
20%
Apricot.png Apricot A tender little fruit with a rock-hard pit. Apricot Tree (Spring)
Apricot
50g
Apricot
Silver
62g
Apricot
Gold
75g
Apricot
Iridium
100g
data-sort-value="0015"
Apricot.png  Energy.png 38 Health.png 17
Apricot.png
Silver Quality Icon.png
Energy.png 53 Health.png 23
Apricot.png
Gold Quality Icon.png
Energy.png 68 Health.png 30
Apricot.png
Iridium Quality Icon.png
Energy.png 98 Health.png 44

Bundle Purple.png Artisan Bundle

Fruit Salad.png Fruit SaladWine.png WineJelly.png Jelly
3.6%
Wild Plum.png Wild Plum Tart and juicy with a pungent aroma. Foraging (Fall)

Fall Seeds

Wild Plum
80g
Wild Plum
Silver
100g
Wild Plum
Gold
120g
Wild Plum
Iridium
160g
data-sort-value="0010"
Wild Plum.png  Energy.png 25 Health.png 11
Wild Plum.png
Silver Quality Icon.png
Energy.png 35 Health.png 15
Wild Plum.png
Gold Quality Icon.png
Energy.png 45 Health.png 20
Wild Plum.png
Iridium Quality Icon.png
Energy.png 65 Health.png 29

Bundle Orange.png Fall Foraging Bundle

Fall Seeds.png Fall SeedsPlum Pudding.png Plum PuddingWine.png WineJelly.png Jelly
20%
Blackberry.png Blackberry An early-fall treat. Foraging (Fall)

Fall Seeds

Blackberry
20g
Blackberry
Silver
25g
Blackberry
Gold
30g
Blackberry
Iridium
40g
data-sort-value="0010"
Blackberry.png  Energy.png 25 Health.png 11
Blackberry.png
Silver Quality Icon.png
Energy.png 35 Health.png 15
Blackberry.png
Gold Quality Icon.png
Energy.png 45 Health.png 20
Blackberry.png
Iridium Quality Icon.png
Energy.png 65 Health.png 29

Bundle Orange.png Fall Foraging Bundle

Fall Seeds.png Fall SeedsBlackberry Cobbler.png Blackberry CobblerWine.png WineJelly.png Jelly
20%
Salmonberry.png Salmonberry A spring-time berry with the flavor of the forest. Foraging (Spring)
Salmonberry
5g
Salmonberry
Silver
6g
Salmonberry
Gold
7g
Salmonberry
Iridium
10g
data-sort-value="0010"
Salmonberry.png  Energy.png 25 Health.png 11
Salmonberry.png
Silver Quality Icon.png
Energy.png 35 Health.png 15
Salmonberry.png
Gold Quality Icon.png
Energy.png 45 Health.png 20
Salmonberry.png
Iridium Quality Icon.png
Energy.png 65 Health.png 29
Wine.png WineJelly.png Jelly 20%

Mushrooms

Mushrooms in the cave.

Six boxes will be added to the cave where certain types of mushrooms will randomly grow. Five different types will appear, including all four that are required to craft the Life Elixir. Even though Common Mushrooms, Morels, and Chanterelles are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into The Mines, especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra fruit provided by the fruit bats.

Cave mushroom production takes one to two days. Unlike other processing, the time when mushrooms are ready for harvest depends upon the time when the player goes to sleep: processing is faster if the player goes to sleep later.[2] The earliest mushrooms can be ready is 12:40pm, if the player goes to sleep at 2am. If the player goes to sleep at or before 6pm, mushrooms will not be ready until two days later, resulting in a missed day of production. These processing times apply both to newly-placed mushroom boxes and to existing ones that were just harvested.

Mushrooms grown in the cave are always of normal quality, even if the Botanist Profession is chosen. Harvesting mushrooms from the Cave does not award the player with any Foraging experience points, and the Gatherer Profession does not award double mushrooms.

Image Name Description Also Found Sell Price Restores Used In Chance [3]
Common Mushroom.png Common Mushroom Slightly nutty, with good texture.
Common Mushroom
40g
Common Mushroom
Silver
50g
Common Mushroom
Gold
60g
Common Mushroom
Iridium
80g
data-sort-value="0015"
Common Mushroom.png  Energy.png 38 Health.png 17
Common Mushroom.png
Silver Quality Icon.png
Energy.png 53 Health.png 23
Common Mushroom.png
Gold Quality Icon.png
Energy.png 68 Health.png 30
Common Mushroom.png
Iridium Quality Icon.png
Energy.png 98 Health.png 44

Bundle Orange.png Fall Foraging Bundle

Fried Mushroom.png Fried MushroomTom Kha Soup.png Tom Kha SoupStir Fry.png Stir FryFall Seeds.png Fall Seeds
69.8%
Red Mushroom.png Red Mushroom A spotted mushroom sometimes found in caves.
Red Mushroom
75g
Red Mushroom
Silver
93g
Red Mushroom
Gold
112g
Red Mushroom
Iridium
150g
data-sort-value="0-20"
Red Mushroom.png  Poison.png −50
Red Mushroom.png
Silver Quality Icon.png
Poison.png −70
Red Mushroom.png
Gold Quality Icon.png
Poison.png −90
Red Mushroom.png
Iridium Quality Icon.png
Poison.png −130

Bundle Teal.png Dye Bundle

Bundle Purple.png Exotic Foraging Bundle

Life Elixir.png Life Elixir
12.3%
Purple Mushroom.png Purple Mushroom A rare mushroom found deep in caves.
Purple Mushroom
250g
Purple Mushroom
Silver
312g
Purple Mushroom
Gold
375g
Purple Mushroom
Iridium
500g
data-sort-value="0050"
Purple Mushroom.png  Energy.png 125 Health.png 56
Purple Mushroom.png
Silver Quality Icon.png
Energy.png 175 Health.png 78
Purple Mushroom.png
Gold Quality Icon.png
Energy.png 225 Health.png 101
Purple Mushroom.png
Iridium Quality Icon.png
Energy.png 325 Health.png 146

Bundle Purple.png Exotic Foraging Bundle

Bundle Blue.png Field Research Bundle

Life Elixir.png Life Elixir

Wizard Icon.png Wizard (Loved gift)

2.5%
Chanterelle.png Chanterelle A tasty mushroom with a fruity smell and slightly peppery flavor. Secret Woods (Fall)
Chanterelle
160g
Chanterelle
Silver
200g
Chanterelle
Gold
240g
Chanterelle
Iridium
320g
data-sort-value="0030"
Chanterelle.png  Energy.png 75 Health.png 33
Chanterelle.png
Silver Quality Icon.png
Energy.png 105 Health.png 47
Chanterelle.png
Gold Quality Icon.png
Energy.png 135 Health.png 60
Chanterelle.png
Iridium Quality Icon.png
Energy.png 195 Health.png 87
Life Elixir.png Life Elixir 7.3%
Morel.png Morel Sought after for its unique nutty flavor. Secret Woods (Spring)
Morel
150g
Morel
Silver
187g
Morel
Gold
225g
Morel
Iridium
300g
data-sort-value="0008"
Morel.png  Energy.png 20 Health.png 9
Morel.png
Silver Quality Icon.png
Energy.png 28 Health.png 12
Morel.png
Gold Quality Icon.png
Energy.png 36 Health.png 16
Morel.png
Iridium Quality Icon.png
Energy.png 52 Health.png 23
Fried Mushroom.png Fried Mushroom

Bundle Purple.png Exotic Foraging Bundle

Life Elixir.png Life Elixir
8.1%

References

  1. 1.0 1.1 Fruit spawning is controlled in the game code by FarmCave::DayUpdate. The code loops repeatedly, with a 34% chance of the loop terminating on each iteration. Otherwise, the spawn location is randomly selected from one of 90 tiles. Fruit only spawns if the selected tile is a valid location. 40 of the tiles are never valid (in the cave walls); existing fruit, equipment, or flooring in the cave will also make tiles invalid.
  2. The mushroom processing times are controlled by the game code in Object::DayUpdate case 128. For any empty mushroom box, the processing time is set to 3000 - Game1.timeOfDay minutes. Because this code is triggered when the player goes to sleep, Game1.timeOfDay ends up being the time when the player goes to sleep (e.g., going to sleep at 1:30 am (2530) means processing takes 3000-2530=470 minutes). However, no processing happens during the first night (the code handles all overnight-processing updates before calling Object::DayUpdate), meaning the processing start time is 6am the next morning.
  3. See Object::DayUpdate in the game code.