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Cockle

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Cockle
Cockle.png
A common saltwater clam.
Information
Source:
Season:  All
XP:
Healing Effect:
Inedible
Sell Prices
Base Price: FisherFisher:
(+25%)
AnglerAngler:
(+50%)
Cockle
50g
Cockle
Silver
62g
Cockle
Gold
75g
Cockle
Iridium
100g
Cockle
62g
Cockle
Silver
77g
Cockle
Gold
93g
Cockle
Iridium
125g
Cockle
75g
Cockle
Silver
93g
Cockle
Gold
112g
Cockle
Iridium
150g

Artisan Sell Prices
Roe: Aged Roe: Aged Roe:
Artisan (+40%)
Roe
55g
Aged Roe
110g
Aged Roe
154g

The Cockle is a fish that can be found in the ocean during any season using a crab pot. It can also be foraged from the Beach. Like all fish caught from the crab pot, it cannot be eaten unless it is used in a Cooking recipe.

Map

The Cockle can be found at the beach.

Maplocation.png
Map.png

Gifting

Villager Reactions
Neutral
Dislike
Hate

Bundles

A Cockle is an option for the Bundle Purple.png Crab Pot Bundle in the Fish Tank.

Recipes

Image Name Description Ingredients Restores Recipe Source(s) Sell Price
Maki Roll.png
Maki Roll Fish and rice wrapped in seaweed. Fish.png Any Fish (1)Seaweed.png Seaweed (1)Rice.png Rice (1) Energy.png 100
Health.png 45

Cooking Channel.png The Queen of Sauce
21 Summer, Year 1

Gus Icon.png Stardrop Saloon for Gold.png300g

Gold.png220g
Quality Fertilizer.png
Quality Fertilizer Improves soil quality, increasing your chance to grow quality crops. Mix into tilled soil. Sap.png Sap (2)Fish.png Any Fish (1) N/A Farming Skill Icon.png Farming Level 9 Gold.png10g
Sashimi.png
Sashimi Raw fish sliced into thin pieces. Fish.png Any Fish (1) Energy.png 75
Health.png 33

Linus Icon.png Linus (Mail - 3+ HeartIconLarge.png)

Gold.png75g

Tailoring

Cockle can be used in the spool of the Sewing Machine to create the dyeable Sailor Shirt. Shirt261a.png

Fish Pond

Cockles can be placed in a Fish Pond, where they will reproduce every 2 days. The initial pond capacity is 3 fish, but the capacity can be increased to 10 by completing three quests. Typical output includes light gray Cockle Roe, Seaweed, and various Trash items, but more valuable items are possible starting at population 5.

Quests

Pond Capacity Quest Item Fishing XP Granted
Before Quest After Quest
3 5 5 Clay 30
5 7 10 Bug Meat or 5 Quartz 30
7 10 1 Sea Urchin, 5 Solar Essence, or 1 Wild Bait 30

Produce

Item(s) Produced Fishing XP Granted Population % of Items Overall Daily Chance
Light Gray Roe.png Roe (1) 12 1-4 13% 3-6%
5-8 12% 6-9%
9-10 11% 9-10%
Seaweed.png Seaweed (1-3) 10 1-4 9% 2-4%
5-8 9% 5-7%
9-10 8% 7-8%
Trash (item).png Trash (1) 10 1-4 8% 1.9-4%
5-8 7% 4-6%
9-10 6% 6%
Driftwood.png Driftwood (1) 10 1-4 4% 1-2%
5-8 4% 2.1-3%
9-10 3% 3%
Broken Glasses.png Broken Glasses (1) 10 1-4 4% 0.9-1.9%
5-8 4% 2-3%
9-10 3% 3%
Broken CD.png Broken CD (1) 10 1-4 4% 0.9-1.8%
5-8 3% 1.9-3%
9-10 3% 3%
Soggy Newspaper.png Soggy Newspaper (1) 10 1-4 4% 0.9-1.7%
5-8 3% 1.8-3%
9-10 3% 3%
Coral.png Coral (1) 13 5-8 6% 4-5%
9-10 6% 5-6%
Sea Urchin.png Sea Urchin (1) 16 5-8 5% 3-4%
9-10 4% 4%
Warp Totem Beach.png Warp Totem: Beach (1) 10 9-10 7% 6-7%
Nautilus Shell.png Nautilus Shell (1) 14 9-10 2% 1.7-1.9%
Nothing 1-4 54% 89-78%
5-8 47% 71-58%
9-10 43% 50-46%

Quests

The Cockle is not used in any quests.

History

  • 1.4: Can now be used in Tailoring.