We are in the process of transferring the hosting and maintenance responsibilities of the wiki from Chucklefish to ConcernedApe, which is why the wiki will temporarily be hosted at stardewcommunitywiki.com. Soon the official wiki will resume at stardewvalleywiki.com and will be hosted going forward by ConcernedApe. Prior to the transfer to ConcernedApe we will update this site with the date on which the transfer will occur.

Lightning Rod

From Stardew Valley Wiki
Jump to: navigation, search
Lightning Rod
Lightning Rod.png
Collects energy from lightning storms and turns it into battery packs.
Source: Crafting
Season: SpringSummerFall
Sell Price: Cannot be sold
Recipe Source: Foraging Skill Icon.png Foraging (Level 6)
Ingredients: Iron Bar.png Iron Bar (1)Refined Quartz.png Refined Quartz (1)Bat Wing.png Bat Wing (5)

The Lightning Rod creates a Battery Pack.png Battery Pack the day after getting hit by lightning during a storm. It is not necessary for the player to be on the farm when the lightning strike happens.

Since rods do not protect a specific area, the exact placement of a rod on the farm has no bearing on its chance to intercept a lightning strike. A Lightning Rod has a very good chance of intercepting a lightning bolt if it isn't already processing one.[1]

Since each rod only protects the farm from harm if it is not already processing a previous lightning strike, it is advisable to place multiple rods on the farm. The number of lightning strikes during one day is random.

A lightning rod is the reward for completing the Bundle Yellow.png 10,000 Bundle in the Vault.

Chance to Intercept

The chance that a lightning strike will be intercepted is inversely related to the percentage of lightning rods on your farm that are currently holding a charge (either pulsing or holding a battery pack). The exact probability is chance to intercept = 1 - (number of charged lightning rods / total number of lightning rods)²[2]. That is, if none of your lightning rods are currently holding a charge, a lightning strike is 100% guaranteed to be intercepted. If 50% of your lightning rods are charged, a lightning strike has a 75% chance of being intercepted. If 90% of your lightning rods are charged, a strike has only a 19% chance of being intercepted. You must have at least one lightning rod on your farm to have any chance of intercepting a strike.

A non-intercepted lightning strike has a base 25% chance of hitting a feature on your farm, influenced by daily luck and luck buffs.


  • Though it is possible to place lightning rods outside of the farm map, they will never get hit by lightning there, and thus will produce no battery packs.
  • Storms (and thus lightning) never occur in Winter.
  • More lightning will strike the longer you stay awake, necessitating more lightning rods and giving potential to produce more Battery Packs.


  1. "v1.07 beta branch Bugs/Discussion"
  2. See Utility.performLightningUpdate() in the game code.


  • 1.4: Lightning Rods are now ready to harvest the day after a storm, instead of 24 hours later. Lighting Rods can now be stacked in a player's inventory and in chests.