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Increases the chance of finding treasures when fishing. However, fish aren't crazy about the taste.
Source: CraftingFish ShopKrobusFestival of IceCasino
Sell Price: Gold.png15g
Recipe Source: Fishing Skill Icon.png Fishing (Level 9)
Ingredients: Iron Bar.png Iron Bar (1)
Produces: 3 Magnets per craft

The Magnet is a type of bait that doubles the chance of finding Treasure Chests (30% chance instead of 15% base). It can be crafted, purchased from Willy's Fish Shop for Gold.png1,000g after reaching Fishing Skill Level 9, bought from the casino's store for QiCoin.png1,000, or received as one of the prizes for winning the ice fishing contest at the Festival of Ice. It can also be received as a gift from Willy at the Feast of the Winter Star, and may randomly appear in Krobus' shop on Wednesdays. It may also randomly appear in the Traveling Cart's stock for Gold.png100-1,000g.

Despite the description, the Magnet has the same effect on fish bite rate as standard Bait.

Magnets can also be used in Crab Pots, but it is no better than standard bait (crab pots never yield any treasure).


Villager Reactions


The Magnet is not used in any bundles.


The Magnet is not used in any quests.


While the Magnet can be purchased at the Fish Shop for Gold.png1,000g, crafting is a cheaper option, even if purchasing the ingredients. In year 1, 5 Iron Ore and 1 Coal cost Gold.png900g at the Blacksmith (Gold.png300g per magnet). In years 2+, 5 Iron Ore and 1 Coal cost Gold.png1,500g (Gold.png500g per magnet).

Success at playing the minigames in the Casino can also yield virtually free Magnets from the Casino shop.