This wiki is a read-only version of the Stardew Valley Wiki. The official editable wiki maintained by ConcernedApe can be found at stardewvalleywiki.com

The Mines

From Stardew Valley Wiki
(Redirected from Shrine of Challenge)
Jump to: navigation, search
The Mines
MinesEntrance.png
Maplocation.png
Map.png
Closed: Never
Occupants:

Dwarf Icon.png Dwarf

The Mines are located in the north area of the Mountains (northeast of the Carpenter's Shop and to the west of the Adventurer's Guild). They are blocked by rock debris until the 5th day of Spring (Year 1), when the player receives a letter.

Overview

There are 120 floors total (sometimes called levels) in the Mines. Ore type and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a pickaxe in order to obtain stone, ore and geodes. A hoe can be used on dirt patches to collect minerals, artifacts, ore, clay, and cave carrots.

To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will sometimes appear when rocks are broken or after an enemy is defeated (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear.

If you pass out in the Mines from exhaustion (zero energy), or when 2:00AM arrives, you lose 10% of your gold, up to a maximum of Gold.png1,000g. If you pass out from drained health, you lose the same amount of gold and also various inventory items, including weapons and tools (except for the Galaxy Sword). If tools are lost, they are returned in the mail on the following day, though Fishing poles and weapons will not be returned. You will awaken in the mine entrance, found by one of the villagers.

You can recover lost items by contacting Marlon at the Adventurer's Guild. One lost item (or stack of items) can be purchased there, any time after passing out due to low health. The price is the base sell price of the lost item (i.e., the gold that would be obtained from selling one item or stack of items). Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.

A Minecart is located on the entry floor for quick travel to and from the mine. It is unlocked by completing the Community Center boiler room bundles or purchased from the Joja Community Development Form.

Contents

Floors

The Mines consist of 120 floors (sometimes called levels). These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third section (110-119) has a darker crimson theme.

The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 2, 42, and 82; or Floor 10, 50, and 90; and so on.

Floor Theme Enemies Treasures Notes
Entrance Brown Earth None Rusty Sword.png Rusty Sword A Minecart is located here.
The Dwarf lives through the blocked passage to the east.
(A Steel Pickaxe or a Cherry Bomb is required to break the obstruction.)
1 - 9 Brown Earth Green Slime.png Green SlimeDuggy.png DuggyBug.png BugRock Crab.png Rock Crab Copper Ore begins to appear on Floor 2
Gems found: Amethyst, Topaz, Quartz, and Earth Crystal
10 Brown Earth None Leather Boots.png Leather Boots
11 - 19 Brown Earth, Weeds Green Slime.png Green SlimeDuggy.png DuggyBug.png BugRock Crab.png Rock CrabGrub.png GrubCave Fly.png Cave Fly Floor 12 has a bag of coal at the end of the path.
Floor 19 is set in a spiral pattern.
20 Brown Earth, Weeds None Steel Smallsword.png Steel Smallsword Fishing: Ghostfish and Stonefish
21 - 29 Brown Earth, Weeds Green Slime.png Green SlimeDuggy.png DuggyBug.png BugRock Crab.png Rock CrabGrub.png GrubCave Fly.png Cave Fly
30 Brown Earth None No reward
31 - 39 Shadow, Grey Earth Bat.png BatStone Golem.png Stone Golem Abundant Copper Ore, Geodes are common
40 Frozen Earth None Slingshot.png Slingshot
41 - 49 Frozen Earth Frost Jelly.png Frost JellyFrost Bat.png Frost BatDust Sprite.png Dust Sprite Iron Ore, Frozen Geodes, Aquamarine, Frozen Tear, and Jades begin to appear
50 Frozen Earth None Tundra Boots.png Tundra Boots Diamonds begin to appear (1 in 500 stones).
Each floor after 50 increases frequency by 0.00016 (e.g. 1 in 100 stones on floor 100).
51 - 59 Frozen Earth Frost Jelly.png Frost JellyFrost Bat.png Frost BatDust Sprite.png Dust SpriteGhost.png Ghost Abundant Dust Sprites (Coal).
Floor 52 has a bag of coal at the end of the path.
Floor 59 is set in a spiral pattern.
60 Frozen Earth None Crystal Dagger.png Crystal Dagger Fishing: Ice Pip and Ghostfish
61 - 69 Frozen Earth Frost Jelly.png Frost JellyFrost Bat.png Frost BatDust Sprite.png Dust SpriteGhost.png Ghost
70 Frozen Castle None Master Slingshot.png Master Slingshot
71 - 79 Frozen Castle Frost Jelly.png Frost JellyFrost Bat.png Frost BatDust Sprite.png Dust SpriteGhost.png GhostSkeleton.png Skeleton
80 Lava, Purple Earth None Firewalker Boots.png Firewalker Boots
81 - 89 Lava, Purple Earth Red Sludge.png Red SludgeLava Bat.png Lava BatLava Crab.png Lava CrabShadow Brute.png Shadow BruteShadow Shaman.png Shadow ShamanMetal Head.png Metal HeadSquid Kid.png Squid Kid Gold Ore and Magma Geodes begin to appear.
Emeralds, Fire Quartz, and Rubies are common.
90 Lava, Purple Earth None Obsidian Edge.png Obsidian Edge
91 - 99 Lava, Purple Earth Red Sludge.png Red SludgeLava Bat.png Lava BatLava Crab.png Lava CrabShadow Brute.png Shadow BruteShadow Shaman.png Shadow ShamanMetal Head.png Metal HeadSquid Kid.png Squid Kid Floor 92 has a bag of coal at the end of the path.
Floor 99 is set in a spiral pattern.
100 Lava, Purple Earth, Weeds None Stardrop.png Stardrop Fishing: Lava Eel
101 - 109 Lava, Purple Earth, Weeds Red Sludge.png Red SludgeLava Bat.png Lava BatLava Crab.png Lava CrabShadow Brute.png Shadow BruteShadow Shaman.png Shadow ShamanMetal Head.png Metal HeadSquid Kid.png Squid Kid
110 Lava, Crimson Earth None Space Boots.png Space Boots
111 - 119 Lava, Crimson Earth Red Sludge.png Red SludgeLava Bat.png Lava BatLava Crab.png Lava CrabShadow Brute.png Shadow BruteShadow Shaman.png Shadow ShamanMetal Head.png Metal HeadSquid Kid.png Squid Kid
120 Lava, Purple Earth None Skull Key.png Skull Key Final floor

Remixed Rewards

Jinxed.png
Warning: Spoilers

This page or section contains unmarked spoilers from update 1.5 of Stardew Valley. Mobile players may want to avoid or be cautious toward reading this article.

Choosing "remixed" mine rewards in Advanced Options at the start of the game will result in a random reward for each reward floor from the following list. Some floors and unchanged. All floors have the possibility of having their normal reward.

Floor Possible Rewards Notes
10
20
30 No reward Unchanged
40 Slingshot.png Slingshot Unchanged
50
60
70 Master Slingshot.png Master Slingshot Unchanged
80
90
100 Stardrop.png Stardrop Unchanged
110
120 Skull Key.png Skull Key Unchanged

Ladders

Ladders can be dropped from Monsters[1], Rocks[2], or spawned on load[3]

Every monster killed has a flat 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.

Some floors are preloaded with a ladder (12, 52, 92, treasure floors in skull caverns). These ladders do not prevent ladders spawning from rocks.

After a floor loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks.

Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck, increasing by 2% at best or decreasing by 2% at worst with the Special Charm adding 0.5%. Food buffs add 1% for every point of Luck. The inverse of the number of rocks remaining after the rock is hit is added (e.g if 5 rocks remaining then 1/5 = 0.2 or 20%, if 100 rocks remaining then 1/100 = 0.01 or 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. If you are in the skull caverns there is a 20% chance that a shaft will spawn instead, and this does not prevent further ladders/shafts spawning from rocks.

Crates and Barrels

Containers in the mines may randomly drop loot when destroyed. Containers are equally likely to be crates or barrels; the possible contents are not affected by the type of container. At most one item will be dropped by a container, although multiple copies of that item are possible.

Most containers respawn every time you enter a level. Containers on platforms in the Mines, however, are only spawned the first time you enter a level. After those containers are destroyed, no new containers will appear on the platforms.

Some items replace others depending on if you have reached the bottom of the mines. Where there are two values, the first is before reaching the bottom of the mines, the second is after. The possible items found in containers and their chances are[4]:

Item 0-39 40-79 80+ (including Skull Cavern) Difficult Mines/Skull Cavern

(Can drop multiple items)

Nothing 41.42% 41.42% 42% 44%
Stone.png Stone (2-5) 9.24% 9.24% 5.2% 8%
Wood.png Wood (2-5) 9.24% 4.62% 5.2% 0%
Hardwood.png Hardwood 2.24% 2.24% 1.87% 0%
Sap.png Sap (2-5) 2.31%/0% 2.31%/0% 0% 2%/0%
Mixed Seeds.png Mixed Seeds 4.62% 4.62% 0% 0%
Coal.png Coal (1-2) 4.62% 4.62% 5.2% 4%
Copper Ore.png Copper Ore (1-5) 4.62% 4.62% 5.2% 4%
Iron Ore.png Iron Ore (1-5) 0% 4.62% 5.2% 4%
Gold Ore.png Gold Ore (1-3) 0% 0% 5.2% 4%
Iridium Ore.png Iridium Ore (1-3) 0% 0% 0% 0.68%
Cave Carrot.png Cave Carrot (1-2) 7.8% 7.8% 7.8%/5.2% 0%
Geode.png Geode (1-2) 4.84% 0% 0% 0%
Frozen Geode.png Frozen Geode (1-2) 0% 4.84% 0% 0%
Magma Geode.png Magma Geode (1-2) 0% 0% 2.6% 0%
Omni Geode.png Omni Geode 0% 0% 1.87% 4%
Amethyst.png Amethyst 2.24% 0% 0% 0%
Topaz.png Topaz 2.24% 0% 0% 0%
Aquamarine.png Aquamarine 0% 2.24% 0% 4%
Jade.png Jade 0% 2.24% 0% 4%
Emerald.png Emerald 0% 0% 1.87% 0%
Ruby.png Ruby 0% 0% 1.87% 0%
Bone Fragment.png Bone Fragment (2-5) 0% 0% 5.2% 0%
Warp Totem Farm.png Warp Totem: Farm 0% 0% 1.87% 0%
Quartz.png Quartz 0%/4.62% 0% 0% 4%
Frozen Tear.png Frozen Tear 0% 0%/4.62% 0% 0%/4%
Fire Quartz.png Fire Quartz 0% 0% 0%/2.6% 0%
Basic Retaining Soil.png Basic Retaining Soil ((2-3)) 2.31%/0% 0% 0% 2%/0%
Quality Retaining Soil.png Quality Retaining Soil ((2-3)) 0% 2.31%/0% 0% 0%
Deluxe Retaining Soil.png Deluxe Retaining Soil 0% 0% 0% 0.23%
Hyper Speed-Gro.png Hyper Speed-Gro 0% 0% 0% 0.23%
Deluxe Fertilizer.png Deluxe Fertilizer 0% 0% 0% 0.23%
Cherry Bomb.png Cherry Bomb 0% 0% 0% 4%
Bomb.png Bomb 0% 0% 0% 4%
Tom Kha Soup.png Tom Kha Soup 0% 0% 0% 0.15%
Trout Soup.png Trout Soup 0% 0% 0% 0.15%
Chocolate Cake.png Chocolate Cake 0% 0% 0% 0.15%
Pink Cake.png Pink Cake 0% 0% 0% 0.15%
Rhubarb Pie.png Rhubarb Pie 0% 0% 0% 0.15%
Cookie.png Cookie 0% 0% 0% 0.15%
Spaghetti.png Spaghetti 0% 0% 0% 0.15%
Fried Eel.png Fried Eel 0% 0% 0% 0.15%
Spicy Eel.png Spicy Eel 0% 0% 0% 0.15%
Sashimi.png Sashimi 0% 0% 0% 0.15%
Maki Roll.png Maki Roll 0% 0% 0% 0.15%
Tortilla.png Tortilla 0% 0% 0% 0.15%
Red Plate.png Red Plate 0% 0% 0% 0.15%
Eggplant Parmesan.png Eggplant Parmesan 0% 0% 0% 0.15%
Rice Pudding.png Rice Pudding 0% 0% 0% 0.15%
Ice Cream.png Ice Cream 0% 0% 0% 0.15%
Blueberry Tart.png Blueberry Tart 0% 0% 0% 0.15%
Autumn's Bounty.png Autumn's Bounty 0% 0% 0% 0.15%
Pumpkin Soup.png Pumpkin Soup 0% 0% 0% 0.15%
Super Meal.png Super Meal 0% 0% 0% 0.15%
Cranberry Sauce.png Cranberry Sauce 0% 0% 0% 0.15%
Stuffing.png Stuffing 0% 0% 0% 0.15%
Farmer's Lunch.png Farmer's Lunch 0% 0% 0% 0.15%
Survival Burger.png Survival Burger 0% 0% 0% 0.15%
Dish o' The Sea.png Dish o' The Sea 0% 0% 0% 0.15%
Miner's Treat.png Miner's Treat 0% 0% 0% 0.15%
Roots Platter.png Roots Platter 0% 0% 0% 0.15%
Qi Gem.png Qi Gem 0% 0% 0% 0.54%
Springobjects071.png Trimmed Lucky Purple Shorts 0% 0% 0% 0.68%
Special Item
(See below)
2.24% 2.24% 1.87% 0%

Special Items

Jinxed.png
Warning: Spoilers

This page or section contains unmarked spoilers from update 1.5 of Stardew Valley. Mobile players may want to avoid or be cautious toward reading this article.

A small fraction of crates and barrels (2.2%) will drop one of the following special items[5]. Visually these crates and barrels are indistinguishable from containers containing standard loot.

These special items can also be dropped by a small fraction of monsters. About 1.2% of Slimes are identifiable as special Slimes by gold stars. For all other monsters, less than 0.2% of monsters will drop special items instead of standard loot, but these special monsters look identical to the standard versions.

Floor Items
Mines: 0-19 Carving Knife.png Carving Knife (17%)Wood Club.png Wood Club (17%)Sneakers.png Sneakers (17%)Rubber Boots.png Rubber Boots (17%)Small Glow Ring.png Small Glow Ring (17%)Small Magnet Ring.png Small Magnet Ring (17%)
Mines: 20-39 Forest Sword.png Forest Sword (14%)Wind Spire.png Wind Spire (14%)Wood Club.png Wood Club (14%)Rubber Boots.png Rubber Boots (14%)Sneakers.png Sneakers (14%)Small Glow Ring.png Small Glow Ring (14%)Small Magnet Ring.png Small Magnet Ring (14%)
Mines: 40-59 Forest Sword.png Forest Sword (14%)Iron Edge.png Iron Edge (14%)Lead Rod.png Lead Rod (14%)Wood Mallet.png Wood Mallet (14%)Thermal Boots.png Thermal Boots (14%)Glow Ring.png Glow Ring (14%)Magnet Ring.png Magnet Ring
Floor Items
Mines: 60-79 Lead Rod.png Lead Rod (14%)Shadow Dagger.png Shadow Dagger (14%)Wood Mallet.png Wood Mallet (14%)Combat Boots.png Combat Boots (14%)Thermal Boots.png Thermal Boots (14%)Glow Ring.png Glow Ring (14%)Magnet Ring.png Magnet Ring (14%)
Mines: 80-99 Yeti Tooth.png Yeti Tooth (28%)Burglar's Shank.png Burglar's Shank (14%)Tempered Broadsword.png Tempered Broadsword (14%)The Slammer.png The Slammer (14%)Dark Boots.png Dark Boots (14%)Genie Shoes.png Genie Shoes (14%)
Mines: 100-119 Burglar's Shank.png Burglar's Shank (14%)Kudgel.png Kudgel (14%)Shadow Dagger.png Shadow Dagger (14%)Steel Falchion.png Steel Falchion (14%)Dark Boots.png Dark Boots (14%)Genie Shoes.png Genie Shoes (14%)Immunity Band.png Immunity Band (14%)
Floor Items
Skull Cavern
Quarry Mine
Burglar's Shank.png Burglar's Shank (8%)Steel Falchion.png Steel Falchion (8%)Tempered Broadsword.png Tempered Broadsword (8%)The Slammer.png The Slammer (8%)Wicked Kris.png Wicked Kris (8%)Crystal Shoes.png Crystal Shoes (8%)Dark Boots.png Dark Boots (8%)Genie Shoes.png Genie Shoes (8%)Immunity Band.png Immunity Band (8%)Lucky Ring.png Lucky Ring (8%)Battery Pack.png Battery Pack (8%)Curiosity Lure.png Curiosity Lure (8%)
Any floor (Shrine of Challenge active) Iridium Needle.png Iridium Needle (14%)Iridium Band.png Iridium Band (14%)Enricher.png Enricher (14%)Pressure Nozzle.png Pressure Nozzle (14%)Radioactive Bar.png Radioactive Bar (14%)Qi Gem.png Qi Gem (14%)Auto-Petter.png Auto-Petter (2%)A random item from a Treasure Room (14%)

Dirt Patches

The following table lists the chances of finding items available from dirt patches [6]. It doesn't matter if a hoe or a bomb is used to dig the soil.

Item Chance
Nothing 85.9%
Dwarf Scroll I 0.16%
Lost Book/Mixed Seeds 0.16%
Rusty Spoon 0.16%
Rusty Spur 0.16%
Skeletal Tail 0.16%
Dwarvish Helm (Floors 1-40 only) 0.1%
Dwarf Scroll II (Floors 1-40 only) 0.1%
Dwarf Gadget (Floors 41-80 only) 0.1%
Gold Bar (Floors 41-80 only) 0.1%
Dwarf Scroll IV (Floors 81-120 only) 0.2%
Strange Doll (yellow) 0.03%
Strange Doll (green) 0.03%
Stone 1.33%
Ore (Floor appropriate) 1.33%
Clay 4.68%
Omni Geode 0.17%
Geode (Floor appropriate) 0.51%
Cave Carrot 5.03%

Infested Floors

Entering an infested floor

Occasionally you will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forage-able items such as quartz or mushrooms may still be found though. To proceed from an infested floor, you must continue to fight until all monsters are killed (this includes duggies that may be hidden under dirt patches), at which point a ladder will appear either where the last monster was killed or next to the entrance (the player will be notified with a message saying, "A way down has appeared").

A Staircase can also be used to escape an infested floor.

An infested floor will always be on the same floor for each day and goes up one floor the next day. For example, if an infested floor is found on floor 54 one day, it will be on 53 the next day, 52 the day after that, and so on. On some days, an infested floor might not be found because certain floors are excluded from being infested. These include elevator/treasure floors and the first five, last ten, and nineteenth floor of each section (refer back to the information about sections in Floors). There can be multiple infested floors at once, each are generally around twenty or more floors apart.

The Oil of Garlic Buff prevent floors from being infested. Oil of Garlic must be consumed before entering the floor to prevent infestation.

Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the Monster Eradication Goals at the Adventurer's Guild.

The Mushroom Floor

A mushroom floor.

Sometimes a floor in the lower section of the mine (floors 81-119) will have greatly increased spawns of red and purple mushrooms. These floors will also notably have a variety of colored lanterns which usually includes at least one green lantern.

Note that no mushrooms will spawn on an elevator floor (floors ending in 0 or 5) or if the floor is infested (see previous section.) Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.

Dungeon Floors

A dungeon floor.

Dungeon floors are similar in appearance to the single floor of the Quarry Mine. They may spawn randomly at any floor of the Mines.

These floors have the same enemies and rocks as the Quarry Mine, which can often be considerably higher level than that of the floors they replace. Players without high-level tools or weapons might benefit from using a Staircase to skip these floor to save time.

The Bottom of the Mines

On floor 120 of the Mines is the Skull Key. The skull key is used to open a door in a cave in The Desert, leading to the Skull Cavern. It is also used to unlock the Junimo Kart arcade machine for play in The Stardrop Saloon.

Furthermore, reaching this floor also changes other parts of the game (introduced in 1.3.27):

  • prismatic shards and diamonds will now rarely drop from any monster;
  • gems and purple mushrooms may now be found when searching trash bins;
  • gems and purple mushrooms may now be requested in NPC quests;
  • some monsters will be stronger.

Shrine of Challenge

Jinxed.png
Warning: Spoilers

This page or section contains unmarked spoilers from update 1.5 of Stardew Valley. Mobile players may want to avoid or be cautious toward reading this article.

The Shrine of Challenge

The Shrine of Challenge is not available until the player unlocks it by entering Qi's Walnut Room on Ginger Island and completing the "Danger In The Deep" quest.

Thereafter, the Shrine of Challenge is located on floor 120 of the Mines. It acts as a toggle switch, alternating the strengths of The Mines enemies between normal levels and "dangerous" levels. The toggle does not change strength levels until the following day.

While the dangerous setting is active, Radioactive Nodes can be found in the Mines, from which Radioactive Ore can be obtained.

Strategy

Swarms

If the screen becomes "misty", "glowy", or "foggy", several of the current floor's flying monsters will spawn and attack. Consuming Oil of Garlic will prevent these infestation fogs.

Staircases

If the player has reached at least Mining skill level 2, floors can be skipped by using a Staircase (crafted from 99 Stone). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.

Food

Shown below are foods with buffs that are useful when exploring the Skull Cavern. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect. Coffee, Triple Shot Espresso and Ginger Ale are an exception to this rule; they will stack with other food buffs (but not each other).

Image Name Ingredients Restores Buff(s) Duration
Autumn's Bounty.png
Autumn's Bounty Yam.png Yam (1)Pumpkin.png Pumpkin (1) Energy.png220Health.png99 Foraging.png Foraging (+2)Defense.png Defense (+2) Time Icon.png 7m 41s
Coffee.png
Coffee Coffee Bean.png Coffee Bean (5) Energy.png3Health.png1 Speed.png Speed (+1) Time Icon.png 1m 23s
Crab Cakes.png
Crab Cakes Crab.png Crab (1)Wheat Flour.png Wheat Flour (1)Egg.png Egg (1)Oil.png Oil (1) Energy.png225Health.png101 Speed.png Speed (+1)Defense.png Defense (+1) Time Icon.png 16m 47s
Cranberry Sauce.png
Cranberry Sauce Cranberries.png Cranberries (1)Sugar.png Sugar (1) Energy.png125Health.png56 Mining.png Mining (+2) Time Icon.png 3m 30s
Eggplant Parmesan.png
Eggplant Parmesan Eggplant.png Eggplant (1)Tomato.png Tomato (1) Energy.png175Health.png78 Mining.png Mining (+1)Defense.png Defense (+3) Time Icon.png 4m 39s
Fried Eel.png
Fried Eel Eel.png Eel (1)Oil.png Oil (1) Energy.png75Health.png33 Luck.png Luck (+1) Time Icon.png 7m
Fried Mushroom.png
Fried Mushroom Common Mushroom.png Common Mushroom (1)Morel.png Morel (1)Oil.png Oil (1) Energy.png135Health.png60 Attack.png Attack (+2) Time Icon.png 7m
Ginger Ale.png
Ginger Ale Ginger.png Ginger (3)Sugar.png Sugar (1) Energy.png63Health.png28 Luck.png Luck (+1) Time Icon.png 5m
Lucky Lunch.png
Lucky Lunch Sea Cucumber.png Sea Cucumber (1)Tortilla.png Tortilla (1)Blue Jazz.png Blue Jazz (1) Energy.png100Health.png45 Luck.png Luck (+3) Time Icon.png 11m 11s
Magic Rock Candy.png
Magic Rock Candy N/A Energy.png500Health.png225 Mining.png Mining (+2)Luck.png Luck (+5)Speed.png Speed (+1)Defense.png Defense (+5)Attack.png Attack (+5) Time Icon.png 8m 24s
Maple Bar.png
Maple Bar Maple Syrup.png Maple Syrup (1)Sugar.png Sugar (1)Wheat Flour.png Wheat Flour (1) Energy.png225Health.png101 Farming.png Farming (+1)Fishing.png Fishing (+1)Mining.png Mining (+1) Time Icon.png 16m 47s
Miner's Treat.png
Miner's Treat Cave Carrot.png Cave Carrot (2)Sugar.png Sugar (1)Milk.png Milk (1) Energy.png125Health.png56 Mining.png Mining (+3)Magnetism.png Magnetism (+32) Time Icon.png 5m 35s
Pepper Poppers.png
Pepper Poppers Hot Pepper.png Hot Pepper (1)Cheese.png Cheese (1) Energy.png130Health.png58 Speed.png Speed (+1)Farming.png Farming (+2) Time Icon.png 7m
Pumpkin Soup.png
Pumpkin Soup Pumpkin.png Pumpkin (1)Milk.png Milk (1) Energy.png200Health.png90 Luck.png Luck (+2)Defense.png Defense (+2) Time Icon.png 7m 41s
Roots Platter.png
Roots Platter Cave Carrot.png Cave Carrot (1)Winter Root.png Winter Root (1) Energy.png125Health.png56 Attack.png Attack (+3) Time Icon.png 5m 35s
Spicy Eel.png
Spicy Eel Eel.png Eel (1)Hot Pepper.png Hot Pepper (1) Energy.png115Health.png51 Luck.png Luck (+1)Speed.png Speed (+1) Time Icon.png 7m
Stuffing.png
Stuffing Bread.png Bread (1)Cranberries.png Cranberries (1)Hazelnut.png Hazelnut (1) Energy.png170Health.png76 Defense.png Defense (+2) Time Icon.png 5m 35s
Super Meal.png
Super Meal Bok Choy.png Bok Choy (1)Cranberries.png Cranberries (1)Artichoke.png Artichoke (1) Energy.png160Health.png72 Speed.png Speed (+1)Max Energy.png Max Energy (+40) Time Icon.png 3m 30s
Triple Shot Espresso.png
Triple Shot Espresso Coffee.png Coffee (3) Energy.png8Health.png3 Speed.png Speed (+1) Time Icon.png 4m 12s

Trivia

  • The axe, scythe or pickaxe can be used to kill monsters in lieu of the sword.
  • Stone can be purchased from the Carpenter's Shop for Gold.png20g each during game year 1, making it possible to skip all 120 floors using Staircases for just under Gold.png250,000g (useful for unlocking all the floors in order to return later).
    • Starting in year 2, the price of stone increases to Gold.png100g, making this a much more expensive technique.
    • Monsters become more difficult to kill, increase damage, and may gain a speed boost after reaching the bottom of the Mines[7], so this technique is not without penalties.
  • If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.[8]
  • At floor 120, both the Green Serpent Statue and the Purple Serpent Statue are found.

Gallery

External Links

Players with access to their saved game files may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floors. The utility is located at https://mouseypounds.github.io/stardew-predictor/.

References

  1. See MineShaft::monsterDrop in the game code.
  2. See MineShaft::checkStoneForItems in the game code.
  3. See MineShaft::populateLevel in the game code.
  4. See BreakableContainer::releaseContents in the game code.
  5. See MineShaft::getSpecialItemForThisMineLevel in the game code.
  6. See MineShaft::checkForBuriedItem in the game code.
  7. See Monster::parseMonsterInfo in the game code.
  8. See MineShaft::checkStoneForItems in the game code.

History

  • 1.3: Removed exploit that created a ladder to the Skull Cavern on floor 120 by blowing up an item with a bomb.
  • 1.4: Added random dungeon (quarry mine) levels. Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine levels are no longer forgotten when passing out due to low health. Added Marlon's Item Recovery Service. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.
  • 1.5: In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added Shrine of Challenge to floor 120 after completing Qi quest.