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Talk:Carpenter's Shop

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Slime Hutch Size

The slime hutch has its size listed down wrongly. It should be 6x11 not 7x11 --Sdarkpaladin (talk) 00:08, 13 March 2016 (EST)

Silo

Silo stores 240 hay each. --Sdarkpaladin (talk) 00:15, 13 March 2016 (EST)

demolishing / relocating?

She has a demolish option - i guess this will not refund? And there's no way to relocate a building other than demolish and rebuild? Zurgat (talk) 14:03, 10 April 2016 (EDT)

Broken Linkage Farm Buildings?

If you embed Carpenter's Shop#Farm Buildings the wiki will lead you to the bottom of the page Carpenter's Shop instead of the beginning of the chapter Farm Buildings. Do someone know how to fix that? Bringer (talk) 19:18, 14 April 2016 (EDT)

The issue is caused by the Rotating Stock box just above it. When you visit the page it does go to the Farm Buildings section, but then the Rotating Stock section collapses and forces everything below it to move up. I think the fix is for someone that has access to edit the CSS to change the mw-collapsed class to be hidden by default, instead of waiting for javascript to hide it. --Samutz (talk) 20:32, 14 April 2016 (EDT)

v1.3 Price Increase

The year 2 price increases for the Blacksmith are set in Utility::getBlacksmithStock(). Each item in Clint's shop is created with a version of the Object constructor that sets the sell price.

In contrast, the price increases at the Carpenter's Shop are set NOT in Utility::getCarpenterStock(), but in Object::salePrice(). (getCarpenterStock() calls a version of the Object constructor that doesn't set the sell price).

To further confuse things, Object::salePrice appears to set the sell price of both Clint's and Robin's stock, and includes new code to increase prices in both shops in year 2. Testing in-game shows the Blacksmith code in salePrice() is either not executed, or is overridden. margotbean (talk) 19:08, 27 May 2018 (BST)

Shipping Box (Beta)

In the beta, you can build a new shipping box on your farm. It's pre-fab, so Robin finishes instantly. Sorry I didn't get the exact price but I'll try to come back and add later. Farmer Fox (talk) 21:15, 3 June 2018 (BST)

The new shipping bin will cost 250g and 150 wood. margotbean (talk) 14:41, 4 June 2018 (BST)

Only

Only is a tricky word. Its placement within a sentence can alter the meaning quite drastically.

At present, the community upgrade section states "Note that only the host player in a multiplayer game is able to purchase this upgrade.". Here, "only" refers to "the host player in a multiplayer game", which thus implies that the upgrade can be purchased in a multiplayer game but not in a single-player game.

I am in doubt about this being true. If single-player games allow the community upgrade, the article needs changing. I would rearrange the sentence to say "Note that in a multiplayer game, only the host player is able to purchase this upgrade." Now "only" applies simply to "the host player", which implies that the qualification is limited to multiplayer games. There is no real need for any limitation in a single-player game, so my guess is that that is the actual way the game works. Butterbur (talk) 23:27, 23 January 2019 (UTC)

Still asking if the community upgrade is allowed in single-player. If so, then the article wording should be changed to "Note that in a multiplayer game only the host player ...". If not allowed in single-player, then there is no need to include "in a multiplayer game", but if one wants to be fully explicit, then "This upgrade is available only in a multiplayer game and may be purchased only by the host player.". Current wording is unclear in all instances. Butterbur (talk) 16:51, 16 October 2019 (UTC)

Summer 18

It's possible to shop even on Summer 18 if you are at the counter and right click as Robin is coming home from her appointment at the clinic. I just took a screenrecording if someone wants a source. Violinguist (talk) 16:53, 13 October 2019 (UTC)

Added to page, thank you! margotbean (talk) 17:54, 13 October 2019 (UTC)

Giving Robin Gifts During Construction

On the page it says Robin cannot receive gifts while constructing or upgrading farm buildings. It seems like this was fixed for 1.4; I just tried to put an egg in to a mayonnaise machine Robin was standing next to and instead gifted it to her. Fortunately she didn't hate it. I was also unable to put anything in the mayo machine while she was there - worth noting for people like me who keep their operations centralized in the coop/barn. Any machine she wasn't next to was fine. This is my first post on this or any wiki ever - please let me know if I need to edit anything!

AstralMarmot (talk) 02:14, 14 January 2020 (UTC)AstralMarmot 01/13/2020

Thanks for pointing that out! The page actually said only when she was upgrading Barns, but this has changed with v1.4 also. A lot of pages are going to need to be adjusted. margotbean (talk) 15:58, 14 January 2020 (UTC)
Actually, it was when she was *building* a new barn, not upgrading. A barn only, because one cannot enter a new building until it is finished, and she was standing one and a half tiles away from any of the exterior (apparently), making her unreachable during the build. I haven't looked at it in v1.4, but whatever was done to fix the business, I am glad of it. Butterbur (talk) 16:27, 14 January 2020 (UTC)
Come to think of it, I way *trying* to gift her, not trying to supply equipment. I have experienced difficulties in doing the right thing with something I'm holding when I am adjacent to two objects (or NPCs) also. I've always assumed that if I reloaded and was very particular in aiming at the right tile I could get the intended job done. But that can be tricky, and in this circumstance it might not be possible to distinguish, because of the building going on. So, perhaps during a barn build, my problem was fixed, but is that really the same as AstralMarmot's problem? You can't build a Coop where a Mayo Machine already exists, even if they end up being adjacent. But if adjacent, pointing the cursor carefully should make the intended operation possible. But upgrading a coop that has a mayo machine inside already, if Robin is standing on the same tile as the machine, that's a different scenario. Butterbur (talk) 16:39, 14 January 2020 (UTC)

Farm Animals Block Construction

I think I remember seeing in the v1.4 release notes that various problems arising from farm animals' blocking of the player's path were fixed, allowing them to be shunted aside. I had the impression then that that included being able to keep them from blocking an otherwise clear building site from initiating construction when you are at the Carpenter's Shop. This comment is to explain that there is definitely no such fix in v1.4. I assume that animals can also still block the moving of a building to another desired (and otherwise clear) location. I think this deserves mention on the article page. Butterbur (talk) 20:39, 14 January 2020 (UTC)

You need to click to place the building, and the animals will move out of the way. margotbean (talk) 13:22, 15 January 2020 (UTC)
Thanks; that's good to know. It's true I didn't go ahead and do that. But the red tiles in the placement area are still a bug then imo. Quite counter-intuitive, and not the way they work with other blockages. Butterbur (talk) 15:15, 15 January 2020 (UTC)
I have just verified on version 1.4.5 that animals do indeed block building sites. The red tiles still appear as always, and the animals (pet, in my case) are not shunted aside when I click to place the building. Instead, the normal message "you can't build there" is displayed, and action is rejected. Butterbur (talk) 17:08, 30 March 2020 (UTC)
Your pet isn't a "Farm animal". If pets block construction, that deserves to be said on the page. margotbean (talk) 18:25, 30 March 2020 (UTC)
Thanks, will supply. True, not a farm animal. Didn't know the "bug fix" applied only to them. Imo, this is also a bug. Nasty to run into. Butterbur (talk) 23:16, 30 March 2020 (UTC)

Farmhouse Upgrade Anomaly

I ordered the farmhouse upgrade#1 at the Carpenter Shop on 12 Spring year 2. Robin said she'd starting working on it right away (she did not say she takes festivals off). On 13 Spring, she was not present working at the farm. Presumably she was at the festival, but I was not. The upgrade went live on 15 Spring, a total of 3 days after ordering.

The article says a farmhouse upgrade takes 3 days to complete, and until now, such has always been my experience. Those 3 days would never have included a festival day, however. At least, I thought they wouldn't. But Robin has always warned me before when she would not be working, and she did not appear to be working on the 13th. Yet the completion time was not extended by a day. Butterbur (talk) 19:12, 22 April 2020 (UTC)

That is truly strange, it may be something you want to report as a bug on the official forums (link in left sidebar). margotbean (talk) 14:41, 23 April 2020 (UTC)

Building New Coops (and presumably, Barns)

It takes "three days" to build a new Coop or Barn - so says the Wiki. Which three days?

If I order a new Coop from Robin on Sun 7 Summer, it becomes available on Wed 10 Summer. It is available at the very start of 10 Summer, as close to 6AM as you can get there. So, it must have been finished the previous day (or at latest, the previous night - Robin is still working on it on 9 Summer no matter how late I go to bed, even if I don't make it to bed.) So 9 Summer was a work day, but not 10 Summer. So the other work days were 7 and 8 Summer, meaning the day you order is one of the days that you count as a day she is working on it.

Well, ok, her dialogue when you order says she will start on it the next day. So maybe we have to count 8, 9, and 10 Summer as the working days. But then, why do I get to use the Coop on the 10th, while work is supposedly still being done on it? And why is Robin in her shop on the 10th, rather than at my farm working on the Coop? Despite what she says, the game still acts as though the work days are the 7th, 8th, and 9th.

Has CA ever described the idea behind this? Because now comes something that seems to me to be an anomaly, inconsistent with the description up to this point.

If I order a new Coop on Mon 8 Summer, I would think it should become available on Thu 11 Summer. That's all just a day later than the above example, and the work days would be the 8th, 9th, and 10th, building available the first moment later, 6AM on the 11th. But no. 11 Summer is the Luau, and Robin doesn't work on festival days. So, she takes that day off, and the Coop is also not available. It becomes available on Fri the 12th, first thing, but if she took the festival day off, when did the last day's work get done? Must have been the 10th! But then why isn't the Coop available on the 11th?

I just can't reason this out as anything but a bug. Butterbur (talk) 19:38, 23 October 2020 (UTC)

Ok, so it works this way also with construction that takes only two days. If I order a Silo on Mon, 22 Spring, it should be available on Wed, 24 Spring, except that 24 Spring is the Flower Dance. (I couldn't order on Tue 9 Summer because of the other anomaly listed just below.) Butterbur (talk) 20:11, 23 October 2020 (UTC)

Tuesdays

On Tuesdays, Robin goes to the General Store to exercise. The Carpenter Shop is closed. However, the Wiki says that if you catch her as she is on her way, going past the shop counter at about 9:40 AM, you can order a building at that time. I've used that option many times. But I tried it on Tuesday 9 Summer, and Robin was not there. She was not in the building at 9AM when I entered. Is there something special about that particular Tuesday? (Her appointment at the health clinic is not until 18 Summer, which is Thursday anyway).

This accessibility information is also on Robin's article page, so any changes should appear both places, or else the duplication should be eliminated (but that would be awkward also). Butterbur (talk) 19:53, 23 October 2020 (UTC)

Creating a new page for Community Upgrades

Just wondering if people think it would be worth creating a separate page for Community Upgrades? This would allow the information currently split between here and the Trailer page to be in one place, and could allow for things like screenshots of the new shortcuts to be added, without it feeling like it's expanding info beyond what's relevant to the Carpenter's Shop. - Odin (talk) 06:05, 24 December 2020 (UTC)

Hello, Odin. I believe that a page for Community Upgrades could only be a stub at best, since there is not much to talk about. The Trailer is already covered by a page, as you mentioned, and it would not make sense to pull information from that page, nor to have irrelevant information not pertaining to the community upgrades on a page about them, so all you could really do is cover information that is already covered elsewhere. Just my thoughts on this. Vedvod (talk) 22:49, 24 December 2020 (UTC)

Painting

I threw together a section on painting the farmhouse/farm buildings. It's pretty lean - not sure if it would be better incorporated into one of the tables, and/or on the pages for each building. I just wanted to get the info out there since I didn't see it anywhere else. Also, the images are kinda low res - I just ripped the content directly from the game folder and didn't scale up the images. Seemed ok for this purpose. Efarn (talk) 09:32, 17 January 2021 (UTC)

Just wanted to add that you can paint the stable, too! Skendew (talk) 21:37, 20 January 2021 (UTC)

Ok, I even had the stable image ready to go with all the other images, and I still just somehow overlooked it, lol. I will get that in there soon, thank you for the call out! Efarn (talk) 22:44, 20 January 2021 (UTC)