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Talk:Forge

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What does "Extra power level" mean exactly?

Regarding the Powerful tool enchantment. --pooiyx (talk) 21:45, 1 January 2021 (UTC)

Break things in less hits Agf (talk) 21:28, 2 January 2021 (UTC)

Immunity Band + Crabshell Ring

I combined an Immunity band and a Crabshell ring, and the resulting combined ring doesn't show the immunity boost I would expect from the immunity band. Has anyone else seen something like this? —Gilfroyd (talk) 12:40, 2 January 2021 (UTC)

Yep, I just checked and it only shows the defense boost. Seems it's already reported on the official forums for the developers to check. —Pathoschild (talk) 18:01, 3 January 2021 (UTC)

Enchantments progression is not pre-defined

Currently, the wiki says that the enchantment progression is unique to the item and will not change if you reset the day. I confirmed this in my first attempt at resetting the day, and decided not to enchant that time and keep my shards. When I attempted to enchant some time later (after another season at least), my watering can and my galaxy sword both received different first enchantments. I can't be sure what changed the order of enchantments, but I would guess it's time, restarting the game altogether (a seed that is set every time game is launched?), or having enchanted other items in the mean time (forge itself has a seed that changes with each enchant?). —SkeletorTX (talk) 11:33, 3 January 2021 (UTC)

Yep, you're right. Here's the relevant game code in BaseEnchantment.GetEnchantmentFromItem (where 74 is prismatic shard):
if (Utility.IsNormalObjectAtParentSheetIndex(item, 74))
{
    Random enchantmentRandom = new Random((int)Game1.stats.getStat("timesEnchanted") + (int)Game1.uniqueIDForThisGame);
    return Utility.GetRandom(BaseEnchantment.GetAvailableEnchantmentsForItem(base_item as Tool), enchantmentRandom);
}
So the enchantment randomization is only affected by the number of times you've enchanted any tool, and the save's random seed. I'll correct the page. —Pathoschild (talk) 18:11, 3 January 2021 (UTC)

I'm not sure how this plays into your enchantment discussion from before the latest patch, but I added the info about enchantments from 1.5.2 - the verbiage from the patch notes is "Tools now track the previous two enchantments applied to them so they're not reselected when you reapply an enchantment." Is there a way to confirm if this applies to weapons as well? (I'm new to editing wikis, sorry for any etiquette/editing errors!) Efarn (talk) 06:26, 13 January 2021 (UTC)

Yep, that applies to everything you can enchant. —Pathoschild (talk) 17:14, 14 January 2021 (UTC)