Talk:Health

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Healing item bug

This bug is discussed here Template_talk:Edibility. --Lilly (talk) 22:22, 6 January 2017 (UTC)

Losing health

You can also lose health when monsters are running free at night on the Wilderness Farm map, one of the alternate farm maps you can play on. Also, if you activate night monsters using a Strange Bun at the Dark Shrine of Night Terrors in the Witches Hut, you can lose health due to monster damage right on your farm on any of the maps.

GlassDeviant (talk) 00:43, 8 January 2017 (UTC)

Actual Values for Health/Energy

As of PC v1.2.33, for reference, in Game1::doneEating, the energy that is is added upon eating an item is

(int)Math.Ceiling((double)Edibility * 2.5) + quality * Edibility

Health added upon eating an item is

Math.Min(Game1.player.maxHealth, Game1.player.health + ((Edibility < 0) ? 0 : ((int)((float)num * 0.45f))))

The Energy value displayed on the tooltip of an edible item is found in IClickableMenu::drawHoverText.

Energy tooltip = (int)Math.Ceiling((double)Edibility * 2.5) + quality * Edibility

Health tooltip = Energy * (int)((float)healAmountToDisplay * 0.4f)

--margotbean (talk) 19:00, 28 March 2018 (BST)

Rescue by NPCs

I was rescued by Abigail in the mines in 1.4. I'm not sure of the requirements for this, but I am married to her in the game, and the dialogue mentioned said marriage. I think it should be mentioned if we can learn the requirements. MutantCarp (talk) 13:31, 2 December 2019 (UTC)

Additionally, I have been rescued by Clint, Robin, Maru, and Linus. Clint only had one heart, Robin three, Maru eight, and Linus ten. This is all in one day, with no gifts given in the meantime. MutantCarp (talk) 13:34, 2 December 2019 (UTC)

That's a lot of times to die in one day!  :D I don't know who all can rescue you yet, but I'll change the article to be non-specific for now. Thanks! margotbean (talk) 17:36, 2 December 2019 (UTC)
Never say die, MutantCarp! :D Butterbur (talk) 18:13, 2 December 2019 (UTC)

Health on animal items

There may be a reason why, but I found a lot of inconsistencies with the health buff from animal products that are posted in this wiki & with what I am actually seeing in game. For example for a normal Milk in game it says 15 health but on here it says 17, gold milk in game it says 27 but on here it says 30. A lot of them are only off by a few but almost every single one is wrong; both for all eggs and all milks. I tried to edit them but they're locked to some kind of coding? I'm just learning coding stuff so I wasn't sure how to edit it or if it was even possible to edit. Is there a reason though that the numbers are off? Is it fixable? VioletRoseLilly‎ (talk) 00:11, 24 December 2019

It sounds like you're using v1.3 of the game. Version 1.4 fixed the bug that caused Health values to display incorrectly. margotbean (talk) 05:32, 24 December 2019 (UTC)
Nope, I have my PS4 game completely updated to the newest version the 1.4 and I grabbed these numbers off of there yesterday and they're still not matching the ones on this wiki, is the PS4 version behind vs the PC? VioletRoseLilly‎ (talk) 00:46, 24 December 2019
This sounds like a bug. You can report it here: https://www.reddit.com/r/StardewValley/comments/ebocvd/stardew_valley_14_released_on_console_and_pc/
So sorry! margotbean (talk) 05:53, 24 December 2019 (UTC)
Yeah it must be because even right now i'm currently playing and I'm looking at a silver Cactus fruit it says +105 Energy & +42 Health but on this wiki it says I should get +105 Energy and +47 Health. VioletRoseLilly‎ (talk) 13:15, 24 December 2019
This sounds different from the v1.3 bug to me, as both values were always off before, by proportional amounts. Health is always calculated at 45% of Energy. 16:43, 26 December 2019 (UTC)

What is the maximum possible health that a player can have?

Is it 205 hp? Or are there any buffs that can temporarily increase the max hit points of a character? --pooiyx (talk) 01:37, 27 December 2020 (UTC)

You start with 100hp. Attaining levels 1, 2, 3, 4, 6, 7, 8, and 9 each give 5hp more (40 total). At level 5, you get +15hp if you choose the Fighter profession, nothing if you choose Scout. At level 10, you get +10hp beyond Fighter if you choose the Defender profession as well (total +25HP for the two professions). Nothing more at level 10 otherwise. So at level 10 you end up with 140hp at a minimum, 155hp with just Fighter, and 165hp with Fighter and Defender.
There are a few foods that give a temporary maximum energy buff. While maximum energy and health are linked by a strict ratio normally, I do not know for sure that that applies to buffs or other temporary boosts, such as wearing rings or boots or carrying certain weapons. But combat defense would have a related net effect, in that protection from damage in the first place means reducing deductions from your existing health points, thus extending your life rating. (Instead of adding points, points are re-defined.)
You're free to look into calculating equivalencies, but I don't see off-hand how you'll get to a 205hp equivalent with any combination. Butterbur (talk) 04:27, 27 December 2020 (UTC)
100 (base) + 40 (max combat level) + 15 (fighter) + 25 (defender) + 25 (Mr Qi's Challenge) = 205 hp
Did I get anything wrong? --pooiyx (talk) 05:24, 27 December 2020 (UTC)
Yes. Defender is +10. The Wiki says 25 because that is the *total* you get from having Defender: the +15 that comes with choosing Fighter in the first place, and the +10 more from Defender itself. I have records I have kept on a recent game that verify this much.
And I got the Qi Challenge wrong. I forgot it. (That is the level 100 of Skull Cavern, right? I never got anything for level 25.) I've never made it to level 100. It was never a priority, and I don't know if it ever will be. You apparently have made it, and congratulations. You should have 165 + 25 = 190hp, so I figure. Maybe with enough buffs or defense you could make an equivalent of 205 after all. Butterbur (talk) 06:25, 27 December 2020 (UTC)
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