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Talk:Slime Hutch

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I didn't want to edit the page, and wouldn't know how, but I thought I'd point out that slimes don't have to be in the hutch to mate, I've seen them do it in an infested area just before level 10 in the skull cavern. JohnSmith (talk) 14:32, 2 July 2016 (UTC)


Does anyone know about what Sebastian says when "slimes of different colors produce different items"? I assumed he meant via the slime balls, other items besides petrified slime are produced, but he might mean when they are slain. Going to put a wicked statue in the hutch and see if I can figure it out. Gathouria (talk) 16:34, 17 March 2017 (UTC)

Slime Balls only produce slime and petrified slime. Slimes drop a variety of items when slain. margotbean (talk) 17:56, 17 March 2017 (UTC)

Why not use a fence?

The article recommends using statues as a hacky way of penning in slimes... but why not use the actual item designed for that purpose? I just have my slimes penned in with a hardwood fence inside the hutch. That has the added bonus of having a gate in it, so if I need to go in, I can, eg. to thin the numbers, collect the slime balls, etc., and it also means I don't need to create my own slime incubator (which is expensive until you have a good stockpile of iridium) Giftiger wunsch (talk) 21:47, 2 December 2017 (UTC)

Good point! But I think fences are considered "other pathway blockers", if you read the text above the image. The image is just one example of items you can use. margotbean (talk) 23:21, 2 December 2017 (UTC)

Does Garlic Oil ward off slimes in the Slime Hutch?

Before you get the slime charmer ring is it possible to use Garlic Oil as a means to keep the Slimes from attacking unprovoked? I will try this later in my game. If it does work, is it worth mentioning? --Ruedii (talk) 14:59, 10 July 2019 (UTC)

Nope. margotbean (talk) 21:46, 10 July 2019 (UTC)

Slime Hutch Edit Reversion

18:09, 8 March 2020‎ Margotbean (Talk | contribs)‎ . . (3,359 bytes) (-262)‎ . . (Undo revision 97607 by HappyFunTimes01 (talk) Bad formatting, and not exactly accurate) (undo)
What formatting do you desire, and how was the table inaccurate? HappyFunTimes01 (talk) 18:20, 8 March 2020 (UTC)

Your edit is in the page history, take a look and you will see what I meant by "bad formatting". The table didn't explain which values (RGB) -- any or all of them -- that are affected by parent color. Additionally, what is a 25% random deviation from parent color (same RGB issue)? margotbean (talk) 18:26, 8 March 2020 (UTC)
I can elaborate on the RGB values and their differences, however, I'm still not sure how I can correct the formatting. The page history just shows the diff between my edit and the previous/next edit. Is there a style guide somewhere? Also, is this documented anywhere else that you are aware of? I don't mean to duplicate information. Proposed elaboration for review:

Mating Color Results

The game generates a random pick from the following results. Furthermore, the most likely pick has a random chance of two outcomes per color component.

Chance Red Color Component Green Color Component Blue Color Component
25% MaleParentRed +/- random 25% MaleParentGreen +/- random 25% MaleParentBlue +/- random 25%
25% FemaleParentRed +/- random 25% FemaleParentGreen +/- random 25% FemaleParentBlue +/- random 25%
50% 50%: Maximum of MaleParentRed and FemaleParentRed
50%: Average of MaleParentRed and FemaleParentRed
50%: Maximum of MaleParentGreen and FemaleParentGreen
50%: Average of MaleParentGreen and FemaleParentGreen
50%: Maximum of MaleParentBlue and FemaleParentBlue
50%: Average of MaleParentBlue and FemaleParentBlue
HappyFunTimes01 (talk) unsigned, posted 18:44, 8 March 2020 (UTC)
I see that you used the "clear" template on this page. That would have fixed the formatting problem on the Slime Hutch page.
There's no need to duplicate all the info in each cell, simply stating each RGB value can be affected independently of the others would suffice. Please remember to sign your posts with 4 tildes! margotbean (talk) 18:50, 8 March 2020 (UTC)
Apologies, I've added the signature, reduced the number of columns, and elaborated on the independent nature of the colors. How does this look?

Mating Color Results

The game generates a random pick from the following table.
Each of the red, green, and blue color components of the slime is calculated independently of the other colors using the values from the parent Slimes.
The most likely pick has a random chance of two outcomes per color component, also calculated independently of the other components.

Chance Each Color Component (Red, Green, or Blue)
25% MaleParentComponent +/- random 25%
25% FemaleParentComponent +/- random 25%
50% 50%: Maximum of MaleParentComponent and FemaleParentComponent
50%: Average of MaleParentComponent and FemaleParentComponent
HappyFunTimes01 (talk) 19:05, 8 March 2020 (UTC)
Nice! My nit-picks below:
Chance Each Color Component (Red, Green, or Blue)
25% Male Parent Component +/- random 25%
25% Female Parent Component +/- random 25%
50% 50%: Maximum of (Male Parent Component or Female Parent Component)
50%: Average of Male Parent Component and Female Parent Component
Remember to use {{clear}} after the existing paragraph about mating, and see how that looks. --margotbean (talk) 19:15, 8 March 2020 (UTC)
Okay, it has been added to the page. Thank you for all the guidance. :) HappyFunTimes01 (talk) 19:21, 8 March 2020 (UTC)
You're welcome! It's a good addition to the page, thanks for being persistent and making the wiki better! margotbean (talk) 19:27, 8 March 2020 (UTC)

Is there a list of items which can be placed inside the slime hutch, occupy only 1 tile (1x1 footprint), and are ranked according to cost (whether it's purchase, crafting, etc)?

To cordon off slimes (without having to use fences/gates), I was trying to place some decorations (which occupy 1 tile only) that I've obtained as rewards in the hutch, and some of them were not allowed to be put on the ground.
Is there a good way to know which items satisfy the criteria stated above, and how to acquire them?
--pooiyx (talk) 21:11, 21 June 2020 (UTC)

Slime Hutches & Loading Saved Games

So there are a couple of things that seem to happen when you load a save file from the main menu. First off, any troughs that were filled from the day before will be empty, which is not a big deal; what's more concerning is that it prevents the slimes from breeding.

Just to be sure I ran a test with a back-up save where I would fill the troughs and then immediately sleep; my pair of slimes were breeding at a rate of 1 baby per day. I then did the same again but reloaded my save each morning; no babies at all for a whole week.

I actually noticed this in earlier versions of the game but it is still the case as of console 1.4 (can't speak for PC but I'm assuming it's the same deal). (Unsigned comment by Kaori kins)

I've removed your text from the article because I don't think what you're describing is a bug -- in part because you seem to be confusing Slime Balls with baby slimes.
  • In normal save files the water troughs are always empty and they're supposed to be empty -- because the game code intentionally empties them overnight (i.e., the slimes drink the water) and generates slime balls (if possible).
  • The existing bug is specific to middle-of-the-day save files that are (as far as I know) only possible in mobile versions. These are saves created before your character has gone to sleep, where the in-game time upon reload is something like 10am -- and the game state should match what it was at 9:50 am when you created the save.
  • As far as I know, water troughs only matter for creation of Slime Balls, and have nothing to do with breeding (i.e., creating baby slimes).
So if your slimes are breeding less quickly, it seems likely to just be randomness. But if I've misunderstood, please post more details (and try to remember to sign anything you add to a talk page, by typing ~~~~ at the end of your post!) Nebulous Maestress (talk) 00:15, 21 August 2020 (UTC)

So what I'm describing are two separate issues:

  • Normally when you wake up in the morning and check your hutch (assuming you have less than 20 slimes) there will be a certain number of troughs with water still in them (if they were all filled the previous day); however, if at any point you exit the game and load back in, they will all be empty. This has no effect on slime ball production as this appears to happen while you sleep (pre-save).
  • As for the breeding, my testing has shown that if at any point you exit/load the game, then the slimes in the hutch (not sure about outdoor slimes) will not breed at all for that entire day. If you wake up post-save and play through the whole day without exiting at all until the next morning (post-save), only then are they able to breed. Additionally, if you watch the slimes on an exit/load day, you can actually witness them perform all the breeding actions, but no baby is produced. Kaori kins (talk) 01:48, 22 August 2020 (UTC)