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User:Polk

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I'm a newish contributor to anything wiki, and I've been a fan of SDV's wiki for a while! I look forward to working with you all, and I'm open to any advice/notes! Thanks.

To-Do/Don't-Know-How-To-Do

This section has lists of things I'd like to someday do, I'm in the process of doing, or that I know need doing but don't have the technical know-how to complete.

To-Do/Am-Working-On

  • How the heck do Qi bean drops work? My final goal is to answer 'how do I make sure I succeed in the Qi fruit quest next time', and a major question that would help would be 'how to reliably find Lots of qi beans'.
  • Special Order Fragments of the Past: does collecting non-Bone-Fragment-But-Still-Skeleton-ish artifacts count towards goal? I thought it did, but forgot to make a note of it.
  • Add all Bone Node drop info
  • Look into how golden coconuts are dropped in desert, is it only one dropped ever or is it a probability?
  • Note that I completed 'A Big Help' with Qi's Kindness, so this seems like all quests contribute to it now.

Qi Bean Drops

I want to get a better idea of tallying how Qi beans are dropped, and generally making it possible to calculate the best strategies for gathering up a huge quantity in a short amount of time. (This wikipedia isn't necessarily here for us to post recommendations, so I'm already aware that posting a guide here might not be a great idea, but--posting the information people could need to make their own guides? That might be useful.)

The page below this paragraph lists files where I've found mentions of where Qi beans are dropped, as well as snippets code that includes part of the probability for receiving one. Note that the probabilities shown probably combine with a chain of probabilities preceding and succeeding it, so these lines alone might not be the whole story. (Please correct me if I'm wrong, it's been a long time since I've worked with C++ and I haven't reinstalled any environments to even help with displaying all this nicely.)

Utility.cs
Breaking Geodes
if (r.NextDouble() <= 0.1 && Game1.player.team.SpecialOrderRuleActive("DROP_QI_BEANS"))

GameLocation.cs
Digging up artifact Spot
if (Game1.random.NextDouble() <= 0.25 && Game1.player.team.SpecialOrderRuleActive("DROP_QI_BEANS"))

Breaking rocks
if (Game1.random.NextDouble() <= 0.02 && Game1.player.team.SpecialOrderRuleActive("DROP_QI_BEANS"))

Fishing:
if (Game1.random.NextDouble() <= 0.15 && Game1.player.team.SpecialOrderRuleActive("DROP_QI_BEANS"))

Monster.cs
Fighting
if (Game1.player.team.SpecialOrderRuleActive("DROP_QI_BEANS") && Game1.random.NextDouble() < (((string)name == "Dust Spirit") ? 0.02 : 0.05))

Object.cs
Cutting grass (??), maybe breaking crates and smashing crystals
if (Game1.random.NextDouble() <= 0.01 && Game1.player.team.SpecialOrderRuleActive("DROP_QI_BEANS"))

Tree.cs
Shaking a tree:
if (Game1.random.NextDouble() <= 0.5 && Game1.player.team.SpecialOrderRuleActive("DROP_QI_BEANS"))

Cutting down a tree:
if (Game1.random.NextDouble() <= 0.25 && Game1.player.team.SpecialOrderRuleActive("DROP_QI_BEANS"))

ResourceClump.cs
Breaking large stump or log:
if (Game1.random.NextDouble() <= 0.25 && Game1.player.team.SpecialOrderRuleActive("DROP_QI_BEANS"))

Found by Rain: VolcanoDungeon::PopulateChest

It is a 50% chance from the common chests, and a 100% chance from the rare chests

if (Game1.random.NextDouble() <= 1.0 && Game1.player.team.SpecialOrderRuleActive("DROP_QI_BEANS")) giving 2-6 for common and 4-6 for rare (I don't know if its inclusive).

Town::checkAction

Checking trash cans

if (Game1.random.NextDouble() <= 0.25 && Game1.player.team.SpecialOrderRuleActive("DROP_QI_BEANS")) giving 1.

BreakableContainer::releaseContents

Containers from the mines/skull cavern

if (Game1.random.NextDouble() <= 0.05 && Game1.player.team.SpecialOrderRuleActive("DROP_QI_BEANS")) giving 1-3 (don't know if its inclusive or not)