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Skull Cavern

80 bytes removed, 16:16, 29 May 2020
Remove wording that user Margotbean believes to be incorrect
Unlike the Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where you can leave the Skull Cavern. Each visit must start again from the first floor. If [[The Player|the player]] runs out of health while exploring Skull Cavern, they will wake up sometime later on the same day, in [[Harvey's Clinic]]. A fee of {{price|1000}} will be deducted for emergency surgery. Some items may also be lost. Passing out at 2:00AM will cause the player to lose {{price|1000}} or 10% of funds, whichever is less.
The chance to find [[Iridium Ore]] increases steadily as you descend into the Skull Cavern. The monsters in the Cavern also have a chance to drop ore and [[Iridium Bar]]s. It can be a good idea to bring the [[Lava Katana]] or [[Galaxy Sword]], as enemies are particularly strong. High [[Luck]] increases the frequency of ore veins and the appearance of ladders/holes. Rapid descent to floors with a higher chance of spawning [[Mining#Mining Nodes|Iridium Nodes]] is often more efficient for acquiring ore than thorough exploration. With a full inventory of stone, it's possible to craft [[staircase]]s to descend to floor 300+.
The plaques that can be occasionally found on the walls contain [[Secrets#Skull Cavern Plaques|enciphered messages]].
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