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Day Cycle

99 bytes added, 15:25, 19 June 2020
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The '''day cycle''' is a period of 20 hours in game from 6am to 2am. Past midnight (12:00 am), the player's character becomes tired and in need of sleep. However, [[The Player|the player]] can stay awake until 2am, after which their character will pass out.
If the character passes out they will wake up in bed, having been dragged there by either a [[JojaMart]] medical team, [[Linus]], [[Marlon]], or Dr. [[Harvey]] if they are not married to him. In each case 10% of the player's money up to and including {{price|1000}} will be lost (the details of this transaction will appear as a letter in the player's mailbox). An exception is if the player was lucky enough to pass out inside the house.
The game [[saves]] only after [[The Player|the player]] has gone to sleep and the daily profit breakdown has been accepted, commencing the end of day.
Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed no later than midnight and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 50% if they sleep right before 2am.
 
The game clock pauses in single-player when the player opens the menu, reels in a [[fish]], jumps on the [[Animals#Horse|horse]], etc. When playing in a [[multiplayer]] game, the clock never pauses.
==Animal Routines==
==Trivia==
If the game is not paused and passes without a cut-scenecutscene, one maximum-length game-day (20 hours) passes in 860 seconds, real-time (14 minutes 20 seconds). Keep in mind when playing in a multi-player game, the clock will not stop when you are occupied with something. At this rate:
* One displayed time step of 10 minutes in-game equals about 7.17 seconds.
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