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Mobile Saves

2,029 bytes added, 17:30, 10 August 2020
Known bugs in backup/emergency saves; add some general info about saves.
Unlike a PC, a mobile device can sometimes interrupt the game - for example, if a phone call happens mid-game. Also, players may change to another app, and want to resume where they left off in the game later on. When the app is no longer shown on the screen, it is classed as being a ‘background’ app. If the phone or tablet is running low on resources, it might automatically unload any background apps, losing any unsaved progress.
If the game moves into the background, and then resumed, if the app hasn’t been unloaded by the phone/tablet, it will continue where it left off. If the game has been unloaded, however, the game will be reloaded, and will then need to load a save in order to carry on where it left off. To allow this, the game does an ‘emergency save’ when it goes into the background (for example, when you press the home button on an iPhone). Because of the complexity of Stardew Valley, this save takes a few seconds. If you ‘kill’ the app before this save is completed (by swiping it away from the list of background apps), the game will not complete its emergency save.
Note: The game will not do an emergency save when quit, if If the game time is less than 6:20am, as it's assumed that it has just done a no emergency saves are created because the standard 6am saveis assumed to be sufficient.
When the game loads up, it checks to see if there’s a file called EMERGENCY_SAVE present. If there is, it looks in that file to find the location of the most recent emergency save. If it finds one, it gives the player the opportunity to load that instead of going is asked "Would you like to restore from where you previously left off?" when the main menuloads, allowing the player to load the emergency save.  The game does not delete emergency saves once they've been loaded. Instead, the emergency saves will be deleted only when the game saves either a standard or backup save. Only one emergency save exists per device (i.e., the emergency save is not associated with a specific game ID / character).
==Backup Saves==
At any time (other than during certain festivals, cutscenes and other events), players can manually save the game with the ‘Save Backup’ button on the options page. This saves progress as a backup file, similar to using the same format as an emergency save, but players won’t be prompted to load this except associated with a specific game ID. The game time in a backup save when starting is always the gamestart of the next ten-minute interval. Instead, when  When selecting a game to load, if there’s a backup save which file exists the player is more recent than asked "Would you like to restore from where you previously left off?". Selecting "Yes" causes the last standard save, a prompt will ask whether it should backup file to be loaded instead; selecting "No" loads the standard 6am save. When players make  Only one backup save can exist per game ID; a new backup save, overwrites any emergency previous backup for that game ID. Backup saves are automatically deleted, since when a new standard save is created for the backup game ID (i.e., overnight, after any level up dialogs and shipping reports). They are not deleted, however, when an emergency save is more recentcreated.
In order to maintain compatibility with the computer version, the game needs to keep the standard save to be the 6am morning save. But, the computer version isn’t compatible with the concept of loading/saving anywhere/any time, so that's why these multiple systems are supported.
==Bugs==
Some game details are not stored in Backup Saves or Emergency Saves, leading to slight differences in game play after reloading from one of these saves. Known differences include:
* Any unaccepted quest at the [[Help Wanted]] board is lost.
* Any active Fishing [[Bubbles]] or [[Panning]] locations are lost. However, ones that were scheduled to start later in the day will still happen.
* Icons for any active [[buffs]] are always lost. Depending on the type of buff, the actual effect of the buff is either lost or buggy:
** Buffs for skills remain active (confirmed for [[Farming]], [[Foraging]], [[Fishing]], and [[Mining]]). The enhanced skill level remains visible as a green value in the skills menu, and all bonuses (e.g., energy cost of tool usage, fishing casting distance, bonus wild berries) remain in effect. The buff does not expire at the scheduled time, but instead remains active for the rest of the day, until the player sleeps.
** Multiple skill buffs can be stacked using repeated backup saves, including multiple buffs to the same skill. Increasing skills to unrealistic values can trigger additional bugs (e.g., negative energy costs for tool usage at skill>20)
** [[Speed]] and [[Magnetism]] buffs are lost on reload. Other non-skill buffs have not been tested, but presumably they are also lost.
* All water troughs in [[Slime Hutch]]es are emptied, preventing [[Slime Ball]]s from spawning the next day.
 
[[Category:Bugs tested in 1.4]]
[[Category:Gameplay]]
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