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Fishing

941 bytes removed, 18:34, 12 August 2020
clean up references, add link to source code
[[Luck]] has a small effect on a treasure chest's contents. Daily Luck slightly increases the chances that various special items appear (as indicated by ≈ in the following table). A Luck buff can increase the number of items in a stack (specifically, it increases the chance that a stack of resources or geodes will double in size). A luck buff also allows better rings to appear ([[Magnet Ring]] instead of [[Small Magnet Ring]] and [[Glow Ring]] instead of [[Small Glow Ring]]).
The following is a list of all items that can be found inside Treasure Chests.<ref name="treasure" /> Chance is the chance the item will appear in a treasure chest, if all requirements for the item are met.<ref name="treasurechance" />
{| class="wikitable sortable" id="roundedborder"
|1 ||6+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Neptune's Glaive}}
|1 ||2+
|Must not have one in inventory
|data-sort-value=0.7|≈0.7%<ref name="treasure_special" />
|-
|{{name|Broken Trident}}
|1 ||2+
|Must not have one in inventory
|data-sort-value=0.7|≈0.7%<ref name="treasure_special" />
|-
|{{name|Small Glow Ring}}
|1 ||2+
|
|data-sort-value=0.24|≈0.24-0.32%<ref name="treasure_special" />
|-
|{{name|Glow Ring}}
|1 ||2+
|Requires a [[Luck]] buff; chance increases with magnitude of buff
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
|-
|{{name|Small Magnet Ring}}
|1 ||2+
|
|data-sort-value=0.24|≈0.24-0.32%<ref name="treasure_special" />
|-
|{{name|Magnet Ring}}
|1 ||2+
|Requires a [[Luck]] buff; chance increases with magnitude of buff
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
|-
|{{name|Amethyst Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Topaz Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Aquamarine Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Jade Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Emerald Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Ruby Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Treasure Chest}}
|1 ||2+
|
|data-sort-value=0.3|≈0.3%<ref name="treasure_special" />
|-
|{{name|Strange Doll (yellow)|link=Strange Doll (yellow){{!}}Strange Doll}}
|1 ||2+
|Possible even if no artifacts previously found
|data-sort-value=0.14|≈0.14%<ref name="treasure_special" />
|-
|{{name|Strange Doll (green)|link=Strange Doll (green){{!}}Strange Doll}}
|1 ||2+
|Possible even if no artifacts previously found
|data-sort-value=0.14|≈0.14%<ref name="treasure_special" />
|-
|{{name|Iridium Band}}
|1 ||2+
|
|data-sort-value=0.14|≈0.14%<ref name="treasure_special" />
|-
|{{name|Sneakers}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Rubber Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Leather Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Work Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Combat Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Tundra Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Thermal Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Dark Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Firewalker Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Genie Shoes}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|}
<ref name="fishexp">See <tt>Tools/FishingRod::doPullFishFromWater</tt> in the game code.</ref>
<ref name="treasure">The contents of a treasure chest are determined by <tt>FishingRod::openTreasureMenuEndFunction</tt>.</ref>
<ref name="treasure_specialtreasurechance">The chance php code used to calculate the chances of a special item appearing in a finding specific treasure chest is adjusted by <tt>LuckModifier<can be found on [https:/tt>, which is set to <tt>(1 + DailyLuck * FishingScore/5)<github.com/tt>. For example, the chance of finding an Iridium Band varies from 0.072% (DailyLuck=-0.1, Score=5) to 0.09% (DailyLuck=0.125, Score=5).margotbean/SDVTreasureChestProbabilities github]</ref>
</references>
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