3,556
edits
This wiki is a read-only version of the Stardew Valley Wiki. The official editable wiki maintained by ConcernedApe can be found at stardewvalleywiki.com
Changes
Animals
,removing content that is redundant with Hay; adding links
===Friendship===
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:DialogueBubbleLove.png|100px|center]]</span></div>
Animals that live in barns and coops have a friendship rating that can be seen by right-clicking the animal after petting (while holding [[hay]], you can not open this window which can be useful if you accidentally open it a lot). The rating is out of 5 hearts, is shown in half-heart increments, and is taken into account when deciding how likely that animal is to produce higher-quality products if that animal is capable of producing them in the first place.
Each half-heart is equivalent to 100 points of friendship, making the maximum value of Friendship 1000.
*Eating Grass Outside ('''Sets Mood to 255''')
*The Season is Winter and the animal is in an area with a [[Heater]], and has mood 150 or higher ('''+4 to +8 every 10 minutes''' past 6PM the Player stays awake, up to 255. Only one heater required. ''overrides all other "every 10 minutes" effects'')
*Animal was fed ('''+4 to +16''', dependent on animal type, Calculated when the Player sleeps, checks whether the animal ate either [[hay ]] or [[grass]])
*Animal outside after 6PM, but before 7PM, and has less than 150 Mood ('''+4 to +8 every 10 minutes''' ''does not stack with any other "every 10 minutes" effect'')
Buildings can be purchased from the [[Carpenter's Shop]], and will be completed in 3 days. Once placed, buildings can be moved around at the [[Carpenter's Shop]] as well.
[[Barn]]s, [[Coop]]s and [[Slime Hutch]]es house animals, [[Silo]]s store [[hay]], and the [[Stable]] unlocks the [[#Horse|Horse]].
If 2 or more [[Coop]]s or [[Barn]]s are built, animals can be relocated by clicking on the animal and choosing the house icon.
===Food===
Farm animals who live in barns and coops need to eat every day, one "portion" per animal. They can eat either fresh [[grass]] (if allowed outside) or [[hay ]] (if kept inside or are unable to find grass). They do not die if not fed, but become [[#Mood|upset ]] and cease production of animal products until feeding resumes. They do not need to be fed on a [[Festivals|festival ]] day(except the [[Night Market]]). The game automatically considers them fed, even though no hay or grass is consumed.
Newly hatched, born, or purchased animals do not need to be fed on the day they arrive on the farm, but baby animals thereafter need to eat one "portion" (the same as adults) each day. If they don't have food, they do not grow on that day.
Farm animals prefer fresh grass to hay, and become "very happy today!" (the best [[#Mood|mood]]) upon eating fresh grass. They will not go out in [[winter]], or when it is rainy, stormy, or snowy. Animals that remain inside or do not find grass to eat, eat hay instead, if it is available. Given that growing animal food is nearly impossible in Winter (all Grass and Wheat on the Farm disappears on [[Winter]] 1), it is advisable to prepare by harvesting as much Hay as possible in Fall.
Slimes in a [[Slime Hutch]] need no food, but their troughs can be filled daily with water from the watering can. If watered, they will produce [[Slime Ball]]s the next day.
Horses and pets do not need to eat, but pets will be happier once you fill the water bowl each day.
===Animals Trapped Outside===
If it rains the next day, and the animal was left out, the animal will stay outside in the rain. This is the only instance in which a farm animal will be outside during the rain. Similarly, if an animal is trapped outside on the night of [[Fall]] 28, the animal will stay outside on [[Winter]] 1.
===Wild Animal Attacks===
[[File:AnimalAttackDialogue.png|thumb|right|120px|Animal after attack]]
If an animal has been trapped outside (see [[#Animals Trapped Outside|previous section]]) with the barn or coop doors closed, there is a chance they will be attacked by a wild animal during the night.
After the player goes to sleep, any events that will happen during the night (such as Bundle events) are calculated as normal. If no events are due to occur, there will be a 50% chance that the game will attempt to start a wild animal attack event. If this event proceeds, the game will go through all buildings to find a barn or coop that has their doors '''closed''' and has animals left outside.
==History==
{{History|1.3|Fixed bug causing animal happiness to decrease if the player stayed up after 6pm. Added ability to place hats on horses.}}
{{History|1.4|Added 2 new styles of cat and 2 new styles of dog. Made pet style changeable at Shrine of Illusions. Added ability to remove hats from horses. Removed exploit allowing wallpaper #108 to be used in an incubator in place of a Dinosaur Egg. Rain now fills the pet bowl. Hay can now be used in Tailoring. Sales of animals now count towards game's total earnings.}}
{{NavboxAnimals}}