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This wiki is a read-only version of the Stardew Valley Wiki. The official editable wiki maintained by ConcernedApe can be found at stardewvalleywiki.com
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Adding info on Endless Mode that was missing
'''Junimo Kart''' is a game playable on the arcade machine in [[The Stardrop Saloon]]. It is initially locked and requires the [[Skull Key]] to play. If you beat all six levels of "Progress Mode," a [[Junimo Kart Arcade System]] will be sent to you the next day in the mail.
In the game, you play as a [[Junimos|Junimo]] in a cart moving to the right side of the screen. The only control you have over the cart is jumping, with the left mouse button or space bar. Holding down the left mouse button or space bar will make the cart jump higher. Pressing {{key|p}} will pause the game. Along the way, you will encounter gaps or railway ends, as well as level-specific obstacles, which must be avoided by jumping. If you don't jump at the right time or fall through a gap, you will lose a life. There are two modes in the game: Progress Mode and Endless Mode.
Some levels reuse existing background music, while others have songs composed specifically for them. Unless specifically noted, each level's theme is named the same as the level itself.
''(Music: Mines (Icicles), Mines (Marimba Of Frozen Bones), or Mines (Cloth) at random)''
The second level is fairly well-previewed by its title screen: downward slopes are slippery, and there are a lot of independent upward slopes you'll need to jump between. The Sliding down slopes gives you extra speed , which translates into further longer jumps, which and can take some getting used to.
===???===
===Slomp's Stomp===
This alternate third level is seems to be chosen at random. It's somewhat an inversion of Slippery Slopes: each upward slope is sticky, and slows you down. Slowing down is actually a bad thing because a giant bouncing slime is chasing you—slow down too much, and it will catch up.This is the fifth level in Endless Mode.
===Ghastly Galleon===
On this the fourth level, you move faster, meaning your jumps cover a larger gaps distance and you have less time to react to what's going on. This level has large gaps you will need to jump over, and some narrow platforms to land on. Additionally, there are ghosts, which move in circular patterns and are fatal on contact , even when landed on.
===Glowshroom Grotto===
This level has pairs of giant purple mushrooms; riding on one causes it to lower and the other to raise upwards. You'll need to be careful about how much time you spend on each in order to successfully reach the next rail. There are occasional smaller red mushrooms that shoot slow projectiles upwards; carefully jump through a gap in the pattern to avoid dying. There are also smaller purple mushrooms that you can bounce off of, similar to boulders and bubbles.This is the sixth level in Endless Mode.
===Red Hot Rollercoaster===
This alternate fifth level has, as the title screen suggests, lots of adjacent diagonal ramps, leading to potential confusion on where you should jump from. There are also falling boulders, like Crumble Cavern. It also has a tendency towards stretches of mostly empty space scattered with short sections of rail, requiring constant jumping to safely make it across.
In Endless Mode, this is the seventh level.
===Sunset Speedway===
The final level is full of short rails at widely scattered heights, making it very easy to slip off and fall to your doom.
This is the eighth level in Endless Mode.
==Gallery==
==Trivia==
*On the title screen of Endless Mode, there is a reference to leaderboard with scores from some of the game's [[Villagers]]. Your scores will appear on the leaderboard if you score high enough.
*Junimo Kart may be a reference to the Nintendo game Mario Kart.