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Energy

2 bytes added, 17:21, 6 October 2020
m
Moved Exhaustion Bar image to proper section.
{{Basics-top}}
<div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">[[File:Exhausted.png]]<p>''Exhaustion indicator''</p></div>
A player requires '''Energy''' to use tools, fish, or engage in combat. Currently available energy is indicated on the player's energy bar, which reflects the decreases as a day progresses.
==Exhaustion==
 <div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">[[File:Exhausted.png]]<p>''Exhaustion indicator''</p></div>The player becomes exhausted upon reaching 0 energy, indicated by an X dialog bubble above the player's head and the notice "You feel sluggish from over-exertion." The player's movement speed is significantly reduced, and [[Fishing Poles]] can no longer be cast. Other energy-consuming tools can be used, but the player's energy level becomes negative. At -15 energy, the player passes out, ending the day. If the player passes out anywhere outside the house, the player will lose 10% of their money up to {{price|1000}}.
Increasing energy back above zero (e.g., by eating food) will restore player movement, but the player remains exhausted for the remainder of the day. There is no in-game indicator of this lingering exhaustion, but it results in a 50% reduction in that night's energy restoration. This after-effect can be avoided by curing exhaustion, either by consuming [[Muscle Remedy]], or (if [[Marriage|married]]) kissing the player's spouse for the first time in the day.
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