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Crab Pot

5,220 bytes removed, 16:32, 23 October 2020
Move profitibility to own page
|recipe = [[File:Fishing Skill Icon.png|24px|link=]] [[Fishing]] Level 3
}}
:''For a detailed analysis of profit using Crab Pots, see [[Crab Pot Productivity]].''
'''Crab pots''' are floated on the shores of bodies of water (lakes, ponds, rivers, or the ocean) and primed with [[bait]] in order to catch fish. Any type of bait (standard [[Bait (item)|Bait]], [[Wild Bait]], [[Magnet]]) can be used in a crab pot, but there is no benefit to using specialized types of bait: crab pots never produce double fish or treasure. Players with the [[Luremaster]] profession don't need to add bait.
* When the [[Skills#Fishing|Luremaster Profession]] is taken, it becomes very easy to accidentally pick up your crab pots immediately after harvesting them. In order to prevent this from happening, a simple set of steps must be followed; First, clear your entire inventory bar. Secondly, select the furthest right empty inventory space. Finally, only harvest the crab pots via left-clicking. So long as you do not right click, and the selected inventory slot is not filled by harvested trash or fish, your character will not pick up the crab pots!
** Without the profession, the easiest way is to have the bait selected as you empty the crab pots, easily baiting the pot right away. Baited Crab Pots cannot be picked up.
==Productivity==
The average value of selling recycled trash given a equal distribution of obtaining each of the trash items is ~41g. It can be valued at e.g. 71 g when using the buying price of 150g(instead of 15g) for coal.
The below tables assume the lower value of 41g.
 
Any catch below the value of 75 g can be turned into [[sashimi]] and sold for 75g (exept for clams which are not recognized as fish and therefore also don't benifit from the angler profession).
 
===Average profit/day===
These values are obtained by adding up the average profit share of each item (grouped by location).
 
The prices do not include the price of [[bait]] (to do so, deduct 5g of each value).
{| class="wikitable sortable" id="roundedborder"
! rowspan=2|Location
! colspan=2|Profession
! colspan=2|Profession w/ shashimi
|-
! Mariner
! Angler
! Mariner
! Angler
|-
| Ocean
| data-sort-value="64.29"|{{price|64.29}}
| data-sort-value="62.15"|{{price|62.15}}
| data-sort-value="81.43"|{{price|81.43}}
| data-sort-value="66.80"|{{price|66.80}}
|-
| Freshwater
| data-sort-value="55.33"|{{price|55.33}}
| data-sort-value="66.67"|{{price|66.67}}
| data-sort-value="75"|{{price|75}}
| data-sort-value="76.12"|{{price|76.12}}
|}
 
===Share of profit for each item ===
The formula for average profit is (Chance * Value) with a min-value of 75g when using the sashimi trick.
 
These values provide the base to calculate the average profit/day for each circumstance (the table above).
{| class="wikitable sortable" id="roundedborder"
! style="width: 40px;" rowspan=2|Image
! rowspan=2|Name
! rowspan=2|Origin
! colspan=2|Trap Chance
! colspan=2|Sell Price
! colspan=2|Average Profit
! colspan=2|Average Profit with sashimi
|-
! [[File:Mariner.png|24px|link=]] Mariner
! Non-Mariner
! Normal
! Angler
! Normal
! Angler
! Normal
! Angler
|-
|[[File:Lobster.png|center]]
|[[Lobster]]
|[[Ocean]]
|14.29%
|3%
|data-sort-value="120"|{{price|120}}
|data-sort-value="180"|{{price|180}}
|data-sort-value="17.14"|{{price|17.14}}
|data-sort-value="5.40"|{{price|5.40}}
|data-sort-value="17.14"|{{price|17.14}}
|data-sort-value="5.40"|{{price|5.40}}
|-
|[[File:Clam.png|center]]
|[[Clam]]
|[[Ocean]]
|14.29%
|12%
|data-sort-value="50"|{{price|50}}
|data-sort-value="50"|{{price|50}}
|data-sort-value="7.14"|{{price|7.14}}
|data-sort-value="6"|{{price|6}}
|data-sort-value="7.14"|{{price|7.14}}
|data-sort-value="6"|{{price|6}}
|-
|[[File:Crab.png|center]]
|[[Crab]]
|[[Ocean]]
|14.29%
|6%
|data-sort-value="100"|{{price|41}}
|data-sort-value="150"|{{price|41}}
|data-sort-value="14.29"|{{price|14.29}}
|data-sort-value="9"|{{price|9}}
|data-sort-value="14.29"|{{price|14.29}}
|data-sort-value="9"|{{price|9}}
|-
|[[File:Cockle.png|center]]
|[[Cockle]]
|[[Ocean]]
|14.29%
|17%
|data-sort-value="50"|{{price|50}}
|data-sort-value="75"|{{price|75}}
|data-sort-value="7.14"|{{price|7.14}}
|data-sort-value="12.75"|{{price|12.75}}
|data-sort-value="10.71"|{{price|10.71}}
|data-sort-value="12.75"|{{price|12.75}}
|-
|[[File:Mussel.png|center]]
|[[Mussel]]
|[[Ocean]]
|14.29%
|14%
|data-sort-value="30"|{{price|30}}
|data-sort-value="45"|{{price|45}}
|data-sort-value="4.29"|{{price|4.29}}
|data-sort-value="6.30"|{{price|6.30}}
|data-sort-value="10.71"|{{price|10.71}}
|data-sort-value="10.50"|{{price|10.50}}
|-
|[[File:Shrimp.png|center]]
|[[Shrimp]]
|[[Ocean]]
|14.29%
|5%
|data-sort-value="60"|{{price|60}}
|data-sort-value="90"|{{price|41}}
|data-sort-value="8.57"|{{price|8.57}}
|data-sort-value="4.50"|{{price|4.50}}
|data-sort-value="10.71"|{{price|10.71}}
|data-sort-value="4.50"|{{price|4.50}}
|-
|[[File:Oyster.png|center]]
|[[Oyster]]
|[[Ocean]]
|14.29%
|3%
|data-sort-value="40"|{{price|40}}
|data-sort-value="60"|{{price|60}}
|data-sort-value="5.71"|{{price|5.71}}
|data-sort-value="1.80"|{{price|1.80}}
|data-sort-value="10.71"|{{price|10.71}}
|data-sort-value="2.20"|{{price|2.20}}
|-
|[[File:Trash (item).png|center]]
|[[Trash]]
|[[Ocean]]
|0%
|40%
|data-sort-value="41"|{{price|41}}
|data-sort-value="41"|{{price|41}}
|data-sort-value="41"|{{price|41}}
|data-sort-value="41"|{{price|41}}
|data-sort-value="41"|{{price|41}}
|data-sort-value="41"|{{price|41}}
|-
|[[File:Crayfish.png|center]]
|[[Crayfish]]
|Freshwater
|33.33%
|28%
|data-sort-value="75"|{{price|75}}
|data-sort-value="112"|{{price|112}}
|data-sort-value="25"|{{price|25}}
|data-sort-value="31.36"|{{price|31.36}}
|data-sort-value="25"|{{price|25}}
|data-sort-value="31.36"|{{price|31.36}}
|-
|[[File:Snail.png|center]]
|[[Snail]]
|Freshwater
|33.33%
|13%
|data-sort-value="65"|{{price|65}}
|data-sort-value="97"|{{price|97}}
|data-sort-value="21.67"|{{price|21.67}}
|data-sort-value="12.61"|{{price|12.61}}
|data-sort-value="25"|{{price|25}}
|data-sort-value="12.61"|{{price|12.61}}
|-
|[[File:Periwinkle.png|center]]
|[[Periwinkle]]
|Freshwater
|33.33%
|21%
|data-sort-value="20"|{{price|20}}
|data-sort-value="30"|{{price|30}}
|data-sort-value="6.67"|{{price|6.67}}
|data-sort-value="6.30"|{{price|6.30}}
|data-sort-value="25"|{{price|25}}
|data-sort-value="15.70"|{{price|15.70}}
|-
|[[File:Trash (item).png|center]]
|[[Trash]]
|Freshwater
|0%
|40%
|data-sort-value="41"|{{price|41}}
|data-sort-value="41"|{{price|41}}
|data-sort-value="41"|{{price|41}}
|data-sort-value="41"|{{price|41}}
|data-sort-value="41"|{{price|41}}
|data-sort-value="41"|{{price|41}}
|}
==References==
<ref name="crabpot_chance">Crab pot contents are determined by <tt>CrabPot::DayUpdate</tt>. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <tt>Fish.xnb</tt>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests. If no creature is found, the code falls back to trash; this adds 18% more chance of trash (for both ocean and freshwater crab pots).</ref>
<ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes and do not benefit from Fishing price bonuses.</ref>
</references> 
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