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Journey of the Prairie King

1,134 bytes removed, 06:27, 28 November 2020
Grammar tweaks + avoiding 2nd person pronouns and opinionated statements
|[[File:JOPK_logo.png]]
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'''Journey of the Prairie King''' is a SmashTV-style minigame that can be played on one of the arcade machines in [[The Stardrop Saloon]]. Beating the game will award you the player with a [[Prairie King Arcade System]] of your own, delivered by mail the next day. [[Abigail]] also possesses a console version of the game that she will play with you can be played during her 2-Heart Event. Random elements of the game are '''''not''''' affected by [[Luck]].<ref name="CAquote" />
''Please note that none of the power-ups or enemies are referenced by any name in-game, so they have been named by members of the community.''
In the mobile version of the game, there are two transparent red circles. The one on the left moves the character and the one on the right aims.
You start off The player begins with four lives (shown as "x3" in the upper left), and your character is instantly killed if he is touched by upon contact with an enemy or projectile. Losing your last every life (when the counter changes from "x0" to "x-1") results in a Game Over. In each level, a timer bar counts down at the top of the screen while waves of [[#Enemies|enemies]] appear from the edges of the screen and move towards youthe player. Enemies stop spawning when the timer bar has counted down all the waycompletely, and the level is completed when all enemies are defeated, allowing you to move progress to the next area.
Enemies will sometimes drop [[#Items_Dropped_by_Enemies|power-ups]], coins and extra lives upon being killed. You can hold one One power-up at a time, can be stored in a slot in the top-left, and you can activate this power-up at any time be activated by pressing {{Key|Space}}. If you pick up another a power-up is picked up while holding onto oneanother is already being held, the new power-up is consumed immediately. Power-ups last only for a short time. Each stage ends in a [[#Bosses|boss fight]], where the boss has a large amount of health and shoots bullets at you.
==Items Dropped by Enemies==
|[[File:JOPKCoin1.png]]
|1 Coin
|Increases your coin count by 1.
|-
|[[File:JOPKCoin5.png]]
|5 Coin
|Increases your coin count by 5. Appears much more rarely less often than the single Coin.
|-
|[[File:JOPK_Life.png]]
|Extra Life
|Adds one to your Increases life totalcount by 1.
|-
|[[File:JOPK_Coffee.png]]
|Coffee
|Increases your movement speed.
|-
|[[File:JOPK_MachineGun.png]]
|[[File:JOPK_Shotgun.png]]
|Shotgun
|You fire Causes three bullets to be fired at once in a cone in the direction you fire. Slightly decreased fire-at a slightly slower rate.
|-
|[[File:JOPK_SmokeBomb.png]]
|Smoke Bomb
|Teleports your character the player to a random spot on-screen and gives your character stealth. While stealthed, causes enemies will to stand still with question-marks above their head. Enemies will continue to spawn, building up inside the spawn zones.
|-
|[[File:JOPK_Star.png]]
|Sheriff Badge
|Increases your fire rate, increases your and movement speed, and causes you three bullets to fire be fired at once in a cone. Effectively combines a combination of the machine gun, shotgun and coffee into one convenient, deadly pickup. However, (although fire-rate and movement speed bonuses are slightly lower than from coffee/machine gun). With max boots and /gunupgrades, the bonuses given from this item are is only minimala minor buff.
|-
|[[File:JOPK_Tombstone.png]]
|Tombstone
|A bolt of lightning strikes your character, turning you into The player becomes a zombie for a brief amount of time. You gain , granting increased movement speed and the ability to kill on contact, enemies . Enemies flee from you, and a brief music clip plays. This form lasts as long as the music plays. You can still shoot as per usual in this formplayer. (Note: This power-up does not protect you grant protection from bullets fired by bosses.)
|-
|[[File:JOPK_Wheel.png]]
|Wheel
|Your shots Causes the player to fire in 8 directions at once.
|}
==Upgrades==
A Vendor appears after you complete certain levels are completed and will present you the player with three upgrades that you can purchase be purchased with coins dropped by enemies (see above). You can only purchase Only one item may be purchased per visit, and the items in each slot are always presented in the same order, requiring you to purchase the first item in that slot to be purchased before the next one is shown in a later level, etc. (For example, you must first purchase both boots upgrades must be purchased before you can purchase an extra life from the can appear in first slot.)
The Vendor appears at the end of every second level: 1-2, 1-4, 2-1, 2-3, 3-1 and 3-3.
| Super-Gun
| {{Price|99|JOPK}}
|You will get Applies the effect of the Shotgun spread powerup permanently without the fire-rate debuff. Will also be shown as a 4th icon on the left, on top of the other 3. This upgrade is only available in [[#Hard Mode|hard mode]]. Picking up the shotgun power-up will not increase the bullet spread, but it will still decrease the fire-rate while the shotgun power-up is active. ''Requires purchase of all other gun and ammo upgrades before it will appear.''
|-
|[[File:JOPK_Star.png]]
| rowspan=3 | Ammo
| {{Price|15|JOPK}}
| rowspan=3 | Increases bullet damage to 2 / 3 / 4. Bullets gain penetration, such that if a bullet destroys an enemy with damage left over, it will keep going until its damage is depleted, allowing you to kill at least two weak enemies to be killed with one bullet.
|-
| [[File:JOPK_Ammo2.png]]
|Orc
|1
|The weakest enemy. Walks slowly towards the player, often spawning in large numbers.
|Stage 1 (areas 1-4)
|-
|Spikeball
|2 while moving, 7 while deployed
|Enters the area, walks to a random location, and deploys into an armored spikeball. While they can kill Kills the playeron contact, whether deployed or undeployed, it can be beneficial to leave some around for crowd control, as they block enemy movement. If time has run out and the only remaining enemies are spikeballs, they will die in one hittheir HP is reduced to 1. Damage done to the Spikeball while it is moving is still effective after it deploys.
|Stage 1 (areas 2-4)
|-
|Ogre
|3
|Moves slowly, but soaks up damage. Destroys spikeballs on contact.
|Stage 1 (areas 3-4), Stage 2 (areas 1-3)
|-
|Mummy
|6
|Moves slowly and soaks up a lot of damage. Spawns in large hordes.
|Stage 3 (areas 1-3)
|-
|Distracts enemies, drawing them towards it and killing them on impact. Does not harm the player and cannot be killed by the player. Disappears after it has fully crossed the screen.
If you are nice enough to them, they might Gophers may carry you the player on a parade float upon your a victory against a boss.
|Random
|-
|Cowboy
|
|Both fights with the cowboy take place in open fields with little cover. The player and cowboy are separated by a ravine/river, which can only be crossed with a lucky smoke bomb. Although the cowboy can take quite a few bullets, you can still only take one before dying, requiring proficient evasion. The cowboy will run out of cover and shoot a volley of bullets upwards (, sometimes matching your the player's movements) , before retreating back to cover. He often pauses behind cover, and sometimes outside of cover, allowing you to get some easy shots in. Upon dying, the boss drops an extra life, a bridge appears crossing the river, and a raft pickup appears allowing you to travel which sends the player to the next stage.
|Stage 1 (area 5), Stage 2 (area 4)
|-
|Fector
|
|Fector is the final boss and is significantly more difficult than the Cowboy. You can move anywhere Movement is not restricted on the screen in this stage, but for the player or for Fector. Fector also moves around freely and can fire directly at youthe player, as well as firing or in eight directions (as with the Wheel power-up). As his health decreases, he starts summoning enemies to attack you and shield himself. Beating The player is victorious after defeating Fector finishes the Journey of the Prairie King game.
|Stage 3 (area 4)
|}
==Hard Mode==
As of {{version|1.1|version 1.1}}, once you have beaten after completing ''Journey of the Prairie King'', you have the player has the option to start over in a harder modeHard Mode. You keep all of your All upgrades and coins from beforeare carried over into the new game, but lives reset to the default "x3", and held power-ups are removed. Enemies spawn in greater numbers, some of them move faster, and they each have has at least one extra hit point. Additionally, Imps now attack you spawn in every level except boss stages, and extra lives drop far less often.
Each time a harder mode is beaten, the option to start once again is offered, with the game getting progressively harder each time as described above.
==Trivia==
* There is a [[Lost Books|lost booksBook]] about this game titled ''[[Lost Books#Journey of the Prairie King -- The Smash Hit Video Game!|Journey of the Prairie King -- The Smash Hit Video Game!]]'' that talks about this game.* Having both the wheel and shotgun power-up at the same time will result in you shooting a wheel of shotgun rounds (24 directions), which usually shreds everything in sight very quickly.* [[Options#Graphics|Zoom level]] also influences the portion of screen the arcade game takes up. Be sure to check this setting before playing.
* The title of the game is most likely a reference to the [[wikipedia:List_of_River_King_video_games|"River King" games]] (a series of fishing RPGs made by Natsume, who also made the Harvest Moon series), specifically the Game Boy title released in the US as ''Legend of the River King''.
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