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Fishing

115 bytes added, 02:50, 5 January 2021
Experience Points: put fixed XP rewards at top of section to avoid mixing them up with the formula. Adjust formula display for mental arithmetic simplicity and also placing coefficients infront of variables
==Experience Points==
The Trash, algae and seaweed caught with the fishing pole earn 3 XP each, and crab pots earn you 5XP each time you collect from them, no matter what is collected. Otherwise, for each catch of fish, the amount of experience earned for each caught fish is as follows: <ref name="fishexp" />
<code>XP = 3 + (3 * Fish Quality + 1) * 3 + (Fish Difficulty 1/ 3* Fish Difficulty)</code>
:Fish Quality = 0 for normal, 1 for silver, 2 for gold, or 4 for iridium
:Fish Difficulty is a number from 5-110, listed in the data file <tt>Fish.xnb</tt>.
For example, a regular quality sardine (difficulty 30) would net you (0 + 1) * 3 + (30 / 3) = 13XP. Trash also follows this formula with a quality and difficulty of zero leaving only the base 3XP.
XP is multiplied by 2.2 if you also catch a treasure chest, by 2.4 if the catch was "perfect" and by 5 if the catch was a Legendary fish. These multiplications stack, and are performed in order (first treasure chest, then perfect, then Legendary).
For example, catching a perfect Sardine with a treasure chest would earn you 13 * 2.2 = 28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.
<br />Catching a perfect gold quality Crimsonfish (difficulty 95) with a treasure chest would net you (2+1) * 3 + (95 / 3) = 40.67 (truncated to 40) base XP; 40 * 2.2 = 88XP; 88 * 2.4 = 211.2 (truncated to 211) XP; 211 * 5 = 1055 XP.
 
Crab pots earn you 5XP each time you collect from them, no matter what is collected.
 
Trash, algae and seaweed caught with the fishing pole earn 3 XP each.
Experience level is increased immediately upon harvesting a Crab Pot or catching an item with a fishing pole, but the "level up" window doesn't appear until after going to sleep.
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