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Seasons

15 bytes added, 20:16, 14 October 2016
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Each Season lasts 28 There are four '''Seasons''' in ''[[Day Cycle|day cyclesStardew Valley]]'': {{name|Spring|class=inline}}, with specific [[crops]]{{name|Summer|class=inline}}, [[Foraging{{name|forageables]]Fall|class=inline}}, and {{name|Winter|class=inline}}. Each Season lasts 28 [[FishingDay Cycle|fishdays]] that can only be found during that season. Crops still standing out The game begins on the first day of season will wither and die, and [[fertilizerSpring]] used on soil will expire. During seasonal shifts, your farm will also experience minor disrepair. Each season has two festival days. Seeds available in [[Pierre's]] General Store change each season. A villager's daily routines may change with a new season.
There are four season total:{{name|Spring|class=inline}}Many [[crops]], {{name|Summer|class=inline}}, {{name|Fall|class=inline}}[[Foraging]] items, and {{name|Winter[[Fishing|class=inline}}fish]] are unique to each season. The game begins on the first day Crops still standing out of season will wither and die, and [[Springfertilizer]]used on soil will expire. During seasonal shifts, your farm will also experience minor disrepair. Each season has two festival days. Seeds available in [[Pierre's]] General Store change each season. A villager's daily routines may change with a new season.
After every season ends, all of the crops that are planted, that do not follow into the season that is starting, will die (pay attention to those growing days).
On the 3rd of [[Summer]], there will be an earthquake which scatters some debris on the farm and clears the passage north of [[Carpenter's Shop|Robin's carpenter shop]], which leads to the [[Spa]] and [[Railroad|train platform]]. After completing a cycle of seasons, the game moves forward one year when spring starts again. Years are tied to a few events, but there's no limit on the number of years which can be played.
 
{{NavboxSeasons}}
 
[[Category:Seasons| ]]
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