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Options

7,768 bytes added, 16:23, 21 October 2016
Adding preliminary descriptions for most of the options, as well as their default values. Added history section.
==Categories==
===General===
[[File:General_Options.png|320px240px|right]]* '''Auto Run''' &mdash; Toggles whether the player will auto-run. The "Run" keybind can be held to perform the opposite. ''Default checked.''* '''Show Portraits''' &mdash; Toggle the portrait visibility and the name placement when interacted with normally (excludes dialogues that have multi-choices). If shown, the portrait appears to the right side of the dialogue with the name beneath. Otherwise, the name precedes the message, that is, '''<Name>: <Message>'''. ''Default checked.''* '''Show Merchant Portraits''' &mdash; Toggle the portrait visibility when interacted with as a merchant. Visibility and placements are similar to "Show Portraits" option. ''Default checked.''* '''Always Show Tool Hit Location''' &mdash; Toggle the visibility of the red-border that appears around tiles that will be affected by the tool. ''Default unchecked.''* '''Hide Tool Hit Location When Moving''' &mdash; Toggle the visibility of the red-border while moving. If checked, the visibility depends on the "Always Show Tool Hit Location" option. ''Default checked.''* '''Gamepad Placement Tile Indicator''' &mdash; ''Default checked, requires gamepad.''* '''Pause When Game Window Is Inactive''' &mdash; Toggles whether the game will pause whenever the game window loses focus. All audio and specific animations (e.g. the Journal button) will continue to play. ''Default checked.''
{{Clear}}
===Sound===
[[File:Sound_Options.png|320px240px|right]]* '''Music Volume''' &mdash; Slider for volume of music. ''Default 75%''* '''Sound Volume''' &mdash; Slider for volume of sound effects. ''Default 100%''* '''Ambient Volume''' &mdash; Slider for volume of ambient sounds. ''Default 75%''* '''Footstep Volume''' &mdash; Slider for volume of player character footsteps. ''Default 90%''* '''Dialogue Typing Sound''' &mdash; Toggle whether typing of dialogue will be heard. If checked, the volume is affected by "Sound Volume". ''Default checked''.
{{Clear}}
===Graphics===
[[File:Graphics_Options.png|320px]]
* '''Window Mode''' &mdash; Drop-down options are: Windowed; Fullscreen; Windowed Borderless. ''Default Windowed Borderless.''
* '''Resolution''' &mdash; Sets the resolution of the fullscreen window. Drop-down options relies on supported display modes of the default graphics adapter. ''Inactive if not fullscreen.''
* '''Menu Backgrounds''' &mdash; Toggle whether the menu screen displays a static seasonal image. ''Default unchecked.''
* '''Lock Toolbar''' &mdash; Toggle whether the toolbar moves to the top of the screen when the player is near the bottom edge of any map. If locked, the toolbar loses opacity.
* '''Zoom Level''' &mdash; Decrease or increase the zoom level in increments of 5%. ''Default 100%, minimum 75%, maximum 125%.''
* '''Zoom Buttons''' &mdash; Toggle whether the zoom level buttons appear beneath the [[gold]] display.
* '''Lighting Quality''' &mdash; Available options are: Lowest; Low; Med.; High; Ultra. ''Default Med.''
* '''Snow Transparency''' &mdash; Slider. ''Default 100%.''
* '''Show Flash Effects''' &mdash; Toggle whether effects (such as lightning) are visible. ''Default checked.''
* '''Use Hardware Cursor''' &mdash; Toggle whether the game uses a sprite for the cursor. The hardware cursor will always be an arrow, even if hovering over doors or NPCs. ''Default unchecked.''
* '''Show Sharper Digits''' &mdash; Toggle whether a "sharper" font will be used for stack number digits. ''Default unchecked.''
{{Clear}}
''[[Stardew Valley]]'' features Controller support with Rumble functionality.
[[File:Controller_Options.png|320px240px|right]] * '''Controller Rumble''' &mdash; ''Default checked, inactive without gamepad.''* '''Invert Toolbar Scroll Direction''' &mdash; Toggle. If checked, scrolling down picks the item to the left and scrolling up picks the item to the right. ''Default unchecked.''* '''Reset Controls To Default''' &mdash; Reset all keybinds to default values. ''Does not ask for confirmation.''* '''Check/Do Action''' &mdash; Set the keybind for checking or doing some action such as: interacting with NPCs, Calendar, Help Wanted, doors, ladders and elevators; picking up an item from the bag slot; picking up forage and loot. ''Default Right-Click, X''* '''Use Tool''' &mdash; Set the keybind for using tools, or picking up forage and loot. ''Default Left-Click, C''* '''Access Menu''' &mdash; Set the keybind for opening and closing the Menu (always opens to the Inventory tab). ''Default Escape, E''* '''Access Journal''' &mdash; Set the keybind for opening and closing the Journal. ''Default F''* '''Access Map''' &mdash; Set the keybind for opening and closing the Map. ''Default M''* '''Move Up''' &mdash; Set the keybind for moving the character up. ''Default W''* '''Move Left''' &mdash; Set the keybind for moving the character left. ''Default A''* '''Move Down''' &mdash; Set the keybind for moving the character down. ''Default S''* '''Move Right''' &mdash; Set the keybind for moving the character right. ''Default W''* '''Run''' &mdash; Set the keybind for running (if "Auto Run" unchecked) or walking (if "Auto Run" checked) while the key is held. ''Default LeftShift.''* '''Inventory Slot #1''' &mdash; Set the keybind for selecting the first slot in the inventory and toolbar. ''Default 1''* '''Inventory Slot #2''' &mdash; Set the keybind for selecting the second slot in the inventory and toolbar. ''Default 2''* '''Inventory Slot #3''' &mdash; Set the keybind for selecting the third slot in the inventory and toolbar. ''Default 3''* '''Inventory Slot #4''' &mdash; Set the keybind for selecting the fourth slot in the inventory and toolbar. ''Default 4''* '''Inventory Slot #5''' &mdash; Set the keybind for selecting the fifth slot in the inventory and toolbar. ''Default 5''* '''Inventory Slot #6''' &mdash; Set the keybind for selecting the sixth slot in the inventory and toolbar. ''Default 6''* '''Inventory Slot #7''' &mdash; Set the keybind for selecting the seventh slot in the inventory and toolbar. ''Default 7''* '''Inventory Slot #8''' &mdash; Set the keybind for selecting the eighth slot in the inventory and toolbar. ''Default 8''* '''Inventory Slot #9''' &mdash; Set the keybind for selecting the ninth slot in the inventory and toolbar. ''Default 9''* '''Inventory Slot #10''' &mdash; Set the keybind for selecting the tenth slot in the inventory and toolbar. ''Default 0''* '''Inventory Slot #11''' &mdash; Set the keybind for selecting the eleventh slot in the inventory and toolbar. ''Default Minus''* '''Inventory Slot #12''' &mdash; Set the keybind for selecting the twelfth slot in the inventory and toolbar. ''Default Plus'' == History ==* [[Version History#Version 1.01|1.01]]:** Sound effect volume now properly applied on load.** {{key|Z}} key is now bind-able.* [[Version History#Version 1.05|1.05]]:** Added a zoom in/out feature to the options tab.** Added volume sliders for ambient sounds and footstep sounds.** Added snow transparency slider.** Added option to turn off flash effects.** Added lighting quality option.** You can now press the toolbar shortcut keys ({{key|1}}, {{key|2}}, {{key|3}}, etc. by default) to change the active slot while the inventory menu is up.* [[Version History#Version 1.051|1.051]]:** You can press a "menu" button ({{key|Esc}} or {{key|E}} by default) to close out of yes/no dialogues.** If no other function is mapped to it, the {{key|Y}} key will choose "yes" in a yes/no dialogue.** You can use the trigger buttons on a gamepad to navigate through the Community Center menu. * [[Version History#Version 1.07|1.07]]:** Your assigned movement keys are now used within Journey of the Prairie King.** Hardware mouse cursor option.** Item placement with the gamepad improved, and there is now an option to show an item placement indicator.* [[Version History#Version 1.1|1.1]]:** Added a graphics option to display "sharper" stack number digits.** "Check action"-mapped keys should now work to attach bait to a rod.
[[Category:Game mechanics]]
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