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Seed Maker

2 bytes added, 12:37, 20 January 2017
m
Seeds per crop: change "pre" tag for "code" to avoid overlap under the infobox
The game initializes a pseudo-random number generator with calculated seed:
<precode>
(#_days_played) + (unique_game_ID) / 2 + (X_tileLocation of object) + (Y_tileLocation of object) * 77 + (timeOfDay)
</precode>
This determines the type and number of seeds produced. Daily luck and boosted luck have no effect on this outcome.
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