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Day Cycle

532 bytes added, 17:34, 20 July 2017
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Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed before 12:00AM and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with (regardless of amount before sleep), with about 50% if they sleep right before 2:00AM.
==AnimalsAnimal Routines==
It is considered nighttime after 6:00PM, which makes it possible to catch night time [[fish]]. However, it doesn't become dark until 8:00PM.
Cows, sheep, goats, pigs, chickens, ducks and rabbits will automatically go inside their coop or barn at 5-6:00PM and will start going to sleep at 6-7:00PM; however, they will only stop moving around at 8:00PM.
Tip: Although it is easiest to milk or shear animals when after 8:00PM, it It is not possible to talk to them the above animals while they are asleep, so you cannot raise the love level of pigs, sheep, rabbits, chickens or ducks at this time. However, the love level of cows and goats is increased through successful milking, which can be done any time, including at nightwhile they are sleeping.  *Tip: The advantage of milking after 8:00PM is that the animals never walk away from you. Animals walking away mid-action frequently causes milking and sheering to fail. *Issues: Animals cannot be moved around by nudging after 8:00PM, which is problem when they are in an awkward position. For example, if two cows are end-to-end, the game may keep trying to milk the same one. To address this, the player should stand a full pace behind or in front of the intended target, so there is a sizeable gap between the player and the animal.
==Exploit==

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