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Day Cycle

217 bytes added, 17:44, 29 July 2017
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==Animal Routines==
It is considered nighttime after 6:00PM, which makes it possible to catch night time [[fish]]. However, it doesn't does not become dark until 8:00PM.
[[Cow]]s, [[sheep]], [[goat]]s, [[pig]]s, [[chicken]]s, [[duck]]s and [[rabbit]]s will automatically go inside their [[coop]] or [[barn]] at 6:00PM and will start going to sleep at 7:00PM; however, they . They will only stop moving around at 8:00PM. After 8:00PM, animals can no longer be moved around my nudging.
It is not possible to talk to the above animals while they are asleep, so you cannot raise the heart level of pigs, sheep, rabbits, chickens or ducks at this time. However, the The heart level of cows and goats is increased through successful milking, which can be done any time, including while they are sleeping.
*Tip: The advantage On the face of milking after 8:00PM is that it, you cannot to talk to animals while they are asleep, making it impossible raise the heart level of pigs, sheep, rabbits, chickens or ducks at this time. However, you can still talk to animals never walk away from when they are sleeping if you. Animals walking away mid-action frequently causes milking and shearing talk to failthem while walking into them. This may be a glitch.
*Tip: You can still talk to animals while they are sleeping The advantage of milking after 7:00PM but before 8:00PM if is that animals never walk away from you talk . Animals walking away mid-action frequently causes milking and shearing to them while nudging them. They can not be nudged after 8:00PMfail.
*IssuesBecause animals cannot be moved after 8: This is 00PM, this causes a problem if they are in an awkward position. For example, if two cows are end-to-end, the game may keep trying to milk the same one, and they cannot be separated by nudging after 8:00pm. To address this, the player should stand a full pace behind or in front of the intended target, so there is a sizeable gap between the player and the animal00PM.
*Tip: To address this, the player should stand a full pace behind or in front of the intended target, so there is a sizeable gap between the player and the animal. You can also exit the barn and re enter; the animals will change position randomly, but this makes it hard to keep track of who has been milked. ==ExploitNever Pass Out Glitches==
There is a glitch where, sometimes, if the player is on their horse at 2:00AM, they will not pass out. Instead, the game will freeze momentarily before giving back control. The player can then get on and off their horse again, and continue beyond 2:00AM. The same thing will happen every 10 in-game minutes.

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