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Seasons

216 bytes added, 18:45, 26 August 2017
reorganize/rewrite; remove mention of earthquake on 3rd of Summer year 1 - irrelevant to this article's topic
<div id="infoboxborder" style="min-width:48px"><span style="image-rendering:pixelated;image-rendering:optimizespeed;">[[File:All_Seasons_Icon.png|100px|center]]</span></div>
There are four '''Seasons''' in ''[[Stardew Valley]]'': {{name|Spring|class=inline}}, {{name|Summer|class=inline}}, {{name|Fall|class=inline}}, and {{name|Winter|class=inline}}. Each Season lasts 28 [[Day Cycle|days]]. The game begins on the first day of [[Spring]]. After completing a cycle of seasons, the game moves forward one year when Spring starts again. Years are tied to a few events, but there's no limit on the number of years which can be played. A villager's daily routines may change with a new season or with some events.
Many Each season has two [[cropsFestivals|festival]]days, when the [[ForagingPelican Town]] community gathers for special activities. Special itemscan be bought, and [[Fishing|fish]] are unique to each season. Crops still standing out of season will wither and diegames played, prizes won, and [[fertilizer]] used on soil will expire. During seasonal shifts, your farm will also experience minor disrepair. Each season has two festival days. Seeds available in [[Pierre's General Store]] change each season. A villager's daily routines may change with a new seasoninformation gained.
After every Many [[crops]], [[Foraging]] items, and [[Fishing|fish]] are available only during their particular season or seasons. The seed selection available in [[Pierre's General Store]] (or [[Joja Mart]]) changes each season. When a season ends, all (end of the crops that are plantedday 28), that do not follow into crops wither and die unless they can also grow during the coming season that is starting, will die (pay attention to those growing days). At that time, [[fertilizer]] used on soil also expires, unless it is on a tile where a continuing multi-season crop is planted.
After completing a cycle of seasonsDuring seasonal shifts, your farm will also experience minor disrepair: the game moves forward one year when spring starts again. Years are tied to a few eventsfallowing of tilled land, but there's no limit on and the number appearance of years which random debris that also must be cleared before planting can be playedbegin againOn Land that is still planted when the 3rd of [[Summer]] of the first year, there will be an earthquake which scatters some debris on the farm and clears the passage north of [[Carpenter's Shop|Robin's carpenter shop]], which leads to the [[Spa]] and [[Railroad|Train Platform]]season changes does not undergo disrepair.
{{NavboxSeasons}}
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