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Talk:Friendship

1,207 bytes added, 08:33, 28 February 2018
Added inference about spousal friendship decay ceasing after 13 hearts reached
:All villagers react at all heart levels, except Linus. They must be within a radius of 7 tiles from your location to react. If more than one villager sees you, only one will react. That's what the code says. If you're experiencing something drastically different, it sounds like a bug. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 04:40, 31 October 2017 (UTC)
::Thanks. That's the theory. But I definitely have a bug then. Steam validates my installation files, though. Hmm. [[User:Butterbur|Butterbur]] ([[User talk:Butterbur|talk]]) 05:29, 31 October 2017 (UTC)
 
== Spousal Friendship Decay (frozen after 13 hearts?) ==
 
The [[#Decay|Decay]] section states:
 
When married, decay never stops — don't ignore your spouse!
 
But I suspect once you reach the 13 hearts (or maybe 13.5 and receive a stardrop) then it caps and stops naturally decaying, just like every other relationship. I base this inference on two sources:
 
1) This Oct 30, 2016 answer on Gaming.StackExchange https[colon-slash-slash]gaming.stackexchange.com/a/284423/35599 which states ''"...by increasing your relationship with your spouse, it will eventually reach 13 hearts. When this happens, the relationship becomes "capped" like every other relationship: it won't naturally decay."''
 
2) The April 4, 2016 patch notes for build 1.07 at http[colon-slash-slash]steamcommunity.com/games/413150/announcements/detail/820027557812026939 which state ''"Maxed-out friendship levels will no longer decay"''
 
Perhaps someone authoritative could update the article or reply here with why my inference seems circumspect. If nobody objects I might update it myself. (Particularly if I get an opportunity to test it) [[User:Rkagerer|Rkagerer]] ([[User talk:Rkagerer|talk]]) 08:33, 28 February 2018 (UTC)
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