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Modding:Migrate to SMAPI 3.0

550 bytes added, 23:42, 8 July 2018
Event changes: + GameLoop events
| <tt>GameEvents.EighthUpdateTick</tt>
| →
| ''TODO''<tt>GameLoop.Updated</tt>
|
* Check if <tt>e.IsMultipleOf(8)</tt>.
|-
| <tt>GameEvents.FirstUpdateTick</tt>
| →
| <tt>GameLoop.Launched</tt>| The new event is raised before the first update tick. To do something ''TODOafter''| the first update tick, use <tt>GameEvents.Updated</tt> with <tt>if (e.Ticks == 1)</tt>.
|-
| <tt>GameEvents.FourthUpdateTick</tt>
| →
| ''TODO''<tt>GameLoop.Updated</tt>
|
* Check if <tt>e.IsMultipleOf(4)</tt>.
|-
| <tt>GameEvents.HalfSecondTick</tt>
| →
| ''TODO''<tt>GameLoop.Updated</tt>
|
* Check if <tt>e.IsMultipleOf(30)</tt>.
 
|-
| <tt>GameEvents.OneSecondTick</tt>
| →
| ''TODO''<tt>GameLoop.Updated</tt>
|
* Check if <tt>e.IsOneSecond</tt>.
 
|-
| <tt>GameEvents.QuarterSecondTick</tt>
| →
| ''TODO''<tt>GameLoop.Updated</tt>
|
* Check if <tt>e.IsMultipleOf(15)</tt>.
 
|-
| <tt>GameEvents.SecondUpdateTick</tt>
| →
| ''TODO''<tt>GameLoop.Updated</tt>
|
* Check if <tt>e.IsMultipleOf(2)</tt>.
|-
| <tt>GameEvents.UpdateTick</tt>
| →
| ''TODO''<tt>GameLoop.Updated</tt>| Equivalent.
|-
| <tt>GraphicsEvents.OnPostRenderEvent</tt>
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