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Day Cycle

1,285 bytes removed, 17:23, 10 August 2018
Remove obsolete glitch
There is a glitch where, sometimes, if the player is on their horse at 2:00AM, they will not pass out. Instead, the game will freeze momentarily before giving back control. The player can then get on and off their horse again, and continue beyond 2:00AM. The same thing will happen every 10 in-game minutes.
 
There is also a glitch where if the player selects the journal of [[quests]] while beginning to pass out, they will be able to avoid the penalty and continue beyond 2:00AM. To exploit this glitch, the player must select the journal manually, ''i.e.'', by using {{key|left-click}}, rather than pressing {{key|F}}. Again, the player will attempt to pass out every 10 minutes. This bug has been fixed as of Version 1.3.27
 
This glitch can be maintained indefinitely, and can result in a number of odd effects. For example, going to bed late consistently reduces the player's energy for the next morning. If the player uses these glitches to go to sleep after 2:00AM, the energy reduction rate varies but the date will always increment by one.
 
Using crafting machines after a particularly long abuse of this glitch will consider the start time to be whatever time/date should actually be; so putting [[Copper Ore]] into a [[Furnace]] after rolling over for two days will make said furnace unavailable for those two days if the player sleeps immediately after. The player can also harvest items that wouldn't have finished until after 2AM. Functions that operate on a day cycle rather than an hour/minute cycle are unaffected, such as NPCs and certain crafting machines like the [[Keg]].
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