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Farming

133 bytes added, 15:24, 14 September 2018
Quality Crop Frequency: update
===Quality Crop Frequency===
Quality is determined when the crop is harvested, and not when it is planted.
 
First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality. Quality is also dependent on the usage of [[Fertilizer]].
The basic formula for finding a gold quality crop (not including fertilizer) is 1% + 2% per farming level, up to a maximum of 21% at level 10. The basic formula for finding a silver quality crop is 2% + 4% per level, up to a maximum of 42% at level 10, though the game must first fail to award a gold quality crop before it will check to award a silver quality crop, so the chances for a silver quality are slightly reduced. The tables below show the probabilities of harvesting each quality of crop. Note that it is possible to reach Farming level 11-13 with buffs from [[#Food|Food]].
====Normal soil====
{|class="mw-collapsible mw-collapsed"
|-
!style="text-align: left;"|Details 
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| The probability that a crop is gold quality is linear with respect to both farming level and fertilizer quality. That is, the probability increases the same amount with each level for the same fertilizer quality, and with each fertilizer quality for the same farming level. The formula used in the game's code is as follows:
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