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{{Basics-top}}
<div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">[[File:Exhausted.png]]<p>''Exhaustion indicator''</p></div>
==Sleeping==
Sleeping restores the player's initial energy level depending on being exhausted or for the time the player goes to bed. The player's energy will be restored to 100%, but this percentage is reduced to 50% if exhaustednext day. Going to bed after at or before 12:00AM reduces that by 2.5% per 10 minutes up until 01:00AM. Going normally restores energy to bed after 01:00AM reduces the new energy level by 25%, plus another 2.5% per 10 additional minutesits maximum. If the new energy level is below the player's energy level at the time they went goes to sleepexhausted (or passes out), sleep removes the player's exhaustion, but energy level left unchanged and not restoration is reducedto 50%.
Energy restoration is also reduced if the player goes to bed after 12:00AM. The reduction is 2.5% per 10 minutes up until 01:00AM. After 01:00AM, it is 25% plus another 2.5% per 10 additional minutes. The player passes out at 02:00AM. For example, sleeping after retiring at 12:10AM will result in , the player waking up awakens with 97.5% of their maximum energy. Going to bed After retiring exhausted at 1:50AM will restore , the player to awakens with 12.5% of their maximum energy. If the new day's calculated initial energy level is lower than the player's actual energy level at the time he/she went to sleep, the player's energy level is left unchanged and not reduced.
==Leveling Up==
==History==
{{history|1.3|Added energy regen regeneration while standing in bed for multiplayer. Removed obsolete exploit that allowed players to bypass "passing out" by clicking on the journal icon.}}
[[Category:Game mechanics]]