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Energy

37 bytes removed, 14:58, 20 November 2018
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<div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">[[File:Exhausted.png]]<p>''Exhaustion indicator''</p></div>
'''Energy''' is consumed by using tools, fishing, combat or eating negative energy food examples: sap void mayonnaise ect. It can be replenished by eating food or standing in the [[Spa]]. In a [[Multiplayer]] game, players may slowly restore energy by standing in bed. (If the "Go to bed" dialogue pops up, answer "No", and remain in place.)
Eating a [[Stardrop]] will permanently increase maximum A player requires '''Energy''' to use tools, fish, or engage in combat. Currently available energy by 34 pointsis indicated on the player's energy bar, which reflects the decreases as a day progresses.
Players become exhausted when their Energy can be replenished up to its maximum by eating food. Consuming negative-energy drops to 0 foods such as [[Sap]] or below[[Void Mayonnaise]] reduces energy. At this pointTo consume food, they are unable to run. Eating something will make them able to run again, but put it on the exhaustion indicator will persist through hotbar (the daytop row of inventory) and {{key|right-click}} it. Persisting A notification in the bottom left of the screen will display energy consuming activities will make them pass outand health gained by eating food. Typically, ending the daymore expensive food provides more energy than cheaper food items.
Consuming Standing in the [[Harvey's Clinic|Muscle RemedySpa]] will remove the exhaustion indicatoralso adds energy. If In a player is [[Marriage|marriedMultiplayer]]game, kissing his/her spouse will remove players may slowly restore energy by standing in bed. (If the exhaustion indicator too; this only works for the first kiss of the day"Go to bed" dialogue pops up, answer "No", and remain in place. )
To consume food, put it on The Player starts the hotbar (the top row of inventory) and {{key|right-click}} itgame with 270 maximum energy. A notification Eating a [[Stardrop]] permanently increases maximum energy by 34 points. Eating every Stardrop available in the bottom left of the screen will display game premanently increases maximum energy and health gained by eating foodto 508. Typically, more expensive Eating certain [[Cooking|food will provide more ]] can temporarily increase maximum energy than cheaper food items, even beyond 508.
Sleeping at the end of the day will fully restore the player's energy bar. If the player passes out or is Players become exhausted when they go their energy drops to bed0 or below, at which point they'll wake up in the morning with less than 100% are unable to run. Continuing energy (roughly 50% - 75% consuming activities without energy)supply makes the player pass out, ending the day. If the player passes out and is found by a Joja Team Member, a medical team will be summoned and the player will be charged up to {{price|1000}} for the service.
The Player starts the game with 270 energy. Up Eating something enables an exhausted player to a maximum run again, but exhaustion remains to the end of 508 energy can be achieved after eating every the day. Consuming [[StardropHarvey's Clinic|Muscle Remedy]]removes exhaustion. Certain If a player is [[CookingMarriage|foodmarried]] can temporarily increase max energy, kissing his/her spouse for the first time in the day removes exhaustion too.
==Sleeping==
Sleeping restores the player's initial energy level depending on being exhausted or for the time the player goes to bed. The player's energy will be restored to 100%, but this percentage is reduced to 50% if exhaustednext day. Going to bed after at or before 12:00AM reduces that by 2.5% per 10 minutes up until 01:00AM. Going normally restores energy to bed after 01:00AM reduces the new energy level by 25%, plus another 2.5% per 10 additional minutesits maximum. If the new energy level is below the player's energy level at the time they went goes to sleepexhausted (or passes out), sleep removes the player's exhaustion, but energy level left unchanged and not restoration is reducedto 50%.
Energy restoration is also reduced if the player goes to bed after 12:00AM. The reduction is 2.5% per 10 minutes up until 01:00AM. After 01:00AM, it is 25% plus another 2.5% per 10 additional minutes. The player passes out at 02:00AM. For example, sleeping after retiring at 12:10AM will result in , the player waking up awakens with 97.5% of their maximum energy. Going to bed After retiring exhausted at 1:50AM will restore , the player to awakens with 12.5% of their maximum energy.  If the new day's calculated initial energy level is lower than the player's actual energy level at the time he/she went to sleep, the player's energy level is left unchanged and not reduced.
==Leveling Up==
Levelling up The morning after a skill during the day will result in the player being restored to 100% energy when the skill increase screen is shown, which is after the sleeping calculation is performed. After the overnight level-leveled up screen is shown, the next day the player will wake up awakens with 100% of maximum energy, regardless the sleep or exhaustion calculation.
==History==
{{history|1.3|Added energy regen regeneration while standing in bed for multiplayer. Removed obsolete exploit that allowed players to bypass "passing out" by clicking on the journal icon.}}
[[Category:Game mechanics]]
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