|old events = PlayerEvents.InventoryChanged
|new events = Player.InventoryChanged
|summary = Mostly equivalent. The event arguments changed type, but should be straightforward to migrate. Although the new event is still only called for the current player, that will likely change in a future version; '''make sure to check <tt>e.Player</tt>, <tt>e.Player.IsLocalPlayer</tt>, or <tt>e.Player.IsMainPlayer</tt> if neededyou only want to handle the current player'''.
}}
{{/event
|old events = PlayerEvents.LeveledUp
|new events = Player.LevelChanged
|summary = Mostly equivalent. The event arguments changed type, but should be straightforward to migrate. Although the new event is still only called for the current player, that will likely change in a future version; '''make sure to check <tt>e.Player</tt>, <tt>e.Player.IsLocalPlayer</tt>, or <tt>e.Player.IsMainPlayer</tt> if neededyou only want to handle the current player'''.
}}
{{/event
|old events = PlayerEvents.Warped
|new events = Player.Warped
|summary = Mostly equivalent. The event arguments changed type, but should be straightforward to migrate. Although the new event is still only called for the current player, that will likely change in a future version; '''make sure to check <tt>e.Player</tt>, <tt>e.Player.IsLocalPlayer</tt>, or <tt>e.Player.IsMainPlayer</tt> if neededyou only want to handle the current player'''.
}}
{{/event