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Energy

43 bytes removed, 14:21, 20 December 2018
int moneyToTake = Math.Min(1000, who.Money / 10); who.Money -= moneyToTake; // who deducts the money is irrelevant.
A player requires '''Energy''' to use tools, fish, or engage in combat. Currently available energy is indicated on the player's energy bar, which reflects the decreases as a day progresses.
Energy can be replenished up to its maximum by eating positive-energy food. Consuming negative-energy foods such as [[Sap]] or [[Void Mayonnaise]] reduces energy. To consume food, put it on the hotbar (the top row of inventory) and {{key|right-click}} it. A notification in the bottom left of the screen will display energy and health gained by eating food. Typically, more expensive food provides more energy than cheaper food items.
Standing in the [[Spa]] also adds restores energy. In a [[Multiplayer]] game, players may slowly restore energy by standing in bed. (If the "Go to bed" dialogue pops up, answer "No", and remain in place.)
The Player player starts the game with 270 maximum energy. Eating a [[Stardrop]] permanently increases maximum energy by 34 points. Eating every Stardrop available in the game permanently increases maximum energy to 508. Eating certain [[Cooking|food]] can temporarily increase maximum energy, even beyond 508.
Players become exhausted when their energy drops to 0 or below, at which point they are unable to run. Continuing energy-consuming activities without energy supply makes the player pass out, ending the day. If the player passes out and is found by a Joja Team Memberanywhere outside the house, a medical team will be summoned and the player will be charged lose 10% of their money up to {{price|1000}} for the service.
Eating something enables an exhausted player to run again, but exhaustion remains to the end of the day. Consuming [[Harvey's Clinic|Muscle Remedy]] removes exhaustion. If a player is [[Marriage|married]], kissing his/her spouse for the first time in the day removes exhaustion too.
==Sleeping==
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