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Modding:Animal data

2,953 bytes added, 20:21, 11 February 2019
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← [[Modding:Index|Index]] ==Source==Animal data is stored in <tt>'''Content\Data\FarmAnimals.xnb'''</tt>, which can be [[Modding:Editing XNB files#Getting started|unpacked using XNB Extract]]. Here's an example for reference: <tt>"Dinosaur": "1/0/107/-1/none/8/32/48/32/8/32/48/32/0/false/Coop/16/16/16/16/1/8/null/644/1000/Dinosaur/Coop",</tt> ==Basic format==All bundles share the same format, which cannot be re-ordered. Each field is explained below. {| class="wikitable"|-! index! syntax! description|-| 0| <tt>{Stub{t|Animal Name}}</tt>| What the animal will be called. Can be changed freely or new entries added for new animals.|-| 1| <tt>{{t|Days to Produce}}</tt>| Number of days for the animal to produce its product. Is affected by friendship/happiness in some way.|-| 2| <tt>{{t|Age When Mature}}</tt>| Number of days until mature.|-| 3| <tt>{{t|Default Produce Index}}</tt>| Index number for default produce item (ex Milk). Taken from springobjects.xnb|-| 4| <tt>{{t|Deluxe Produce Index}}</tt>| Index number for deluxe produce item (ex Large Milk). Taken from springobjects.xnb.|-| 5| <tt>{{t|SoundID}}</tt>| What sound clip the animal will use. Available sounds are <tt>cluck</tt>, <tt>Duck</tt>, <tt>rabbit</tt>, <tt>cow</tt>, <tt>goat</tt>, <tt>pig</tt>, <tt>sheep</tt>, or <tt>none</tt>.|-| 6-9| <tt>{{t|Front-to-back Bounding Box}}</tt>| Unused data. In form of <tt>8/32/48/32/</tt>. Can be all zeroes.|-| 10-13| <tt>{{t|Sideways Bounding Box}}</tt>| Unused data. In form of <tt>8/32/48/32/</tt>. Can be all zeroes.|-| 14| <tt>{{t|Harvest Type}}</tt>| |-| 15| <tt>{{t|Show Different Texture}}</tt>| Used for indicating an animal with a secondary texture, for example sheep. Accepts <tt>true/false</tt>.|-| 16| <tt>{{t|Building Type}}</tt>| Building category animal lives in. Currently only <tt>Coop</tt> or <tt>Barn</tt>.|-| 17-18| <tt>{{t|Sprite Width/Height}}</tt>| Size in pixels of front and back sprites. Ex: Chickens are <tt>16/16</tt>.|-| 19-20| <tt>{{t|Sprite Width/Height}}</tt>| Size in pixels of sideways sprites. Ex: Chickens are <tt>16/16</tt>.|-| 21| <tt>{{t|Fullness Drain}}</tt>| |-| 22| <tt>{{t|Happiness Drain}}</tt>| |-| 23| <tt>{{t|Harvest Tool}}</tt>| Which tool is needed to harvest produce from animal. Excepts <tt>Milk Pail</tt>, <tt>Shears</tt>, or <tt>null</tt>.|-| 24| <tt>{{t|Meat Index}}</tt>| Index number for meat sprites, pulled from SpringObjects.xnb. Unused in vanilla game, but may be used by mods such as Animal Husbandry.|-| 25| <tt>{{t|Price}}</tt>| Cost of animal when purchasing from Marnie.|-| 26| <tt>{{t|Display Type}}</tt>| Name to display for animal type. Used for non-English language compatibility, but is also present in English version.|-| 16| <tt>{{t|Display Building}}</tt>| Name to display for what building animal lives in. Used for non-English language compatibility, but is also present in English version.|}
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