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Witch's Swamp

1 byte removed, 18:24, 16 March 2019
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Quests: Two Obelisks, Gold Clock, and Junimo Hut. Four.
The questline to access the Witch's Hut involves two quests, which become available after completing the [[Community Center]] [[Bundles]] or the [[Joja Community Development Form]]. [[The Player|The player]] can trigger a cut scene at the [[Railroad]], where the [[Wizard]] will request they find a Dark Talisman, which can be found in a chest within the [[Mutant Bug Lair]]. The Mutant Bug Lair can be accessed by speaking to [[Krobus]], who will reveal the entrance in [[the Sewers]]. After obtaining the Talisman, bring it back to the Railroad area and place it on the artifact blocking the cave. Inside the cave is a teleportation rune which leads to the Witch's Swamp.
Once inside the Witch's Swamp, the Witch's [[Henchman]] will be blocking the way to the [[Witch's Hut]]. He will only allow the player to pass if he is given [[Void Mayonnaise]], which also completes the quest [[Quests#Goblin Problem|Goblin Problem]]. Recover the Magic Ink inside the Witch's Hut, then bring the ink back to the Wizard, who will unlock three four [[Wizard's Tower|Wizard buildings]] for [[The Farm]].
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