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Random Events

4,479 bytes added, 21:21, 12 September 2019
expand page to document requirements, selection order, and the mechanics of each event; add missing events
There are several random Random farm events that can occur while happen overnight when the player sleeps. Listed below are all known random events that are not covered elsewhere.
==MeteoriteFarm events==[[File:meteorite 2One farm event is randomly selected each night.png|thumb]]There An event is always selected (except if there's a random chance wedding), but it might have extra requirements which make it do nothing; in that a meteor can fall case it still prevents other events from the sky onto [[triggering. The Farm]] at random tiles during night. A unique sound effect will be heard before daily earnings. In the morning, a message will pop up saying "An explosion was heard event is chosen in the night..order listed below."
[[File:meteorite 3===Nothing===No event happens on the night before a wedding, or if another event is selected below but does nothing.png|500px]]
Meteorites do not despawn and require a ===Earthquake===An earthquake on summer 3 unlocks the [[Pickaxes|Gold Pickaxerailroad]] or better to mine. They drop 6 [[Iridium Ore]], 6 [[Stone]], and 2 [[Geode]]sarea.
===Bundle completion===An event is shown for completing a [[File:meteorite 4.pngCommunity Center]] or [[Joja Community Development Form|500pxJoja]]bundle.
===The Crop Fairy===[[File:fairy.png|thumb|A Crop Fairy visiting at night.]]During random nights of the growing seasonsExcept in winter, there is 's a 1% chance for of the Crop Fairy to appear before or after daily earningsfairy event being chosen. She will select an area that contains crops and transform them so they can be harvested. Everything from a 1x1If it's not raining, 4x6, to a 5x5 area has been reported. It has also been reported that she could revive crops after the end event chooses 100 random terrain features; at least one of their growing season when they are supposed to those must be dead. When the Crop Fairy affects crafted seasonal seeds, (a crop that's not from [[Spring Wild Seeds]], [[Winter Seeds]], etcand not fully-grown.)If it's raining or no crop was found, the crops will only be of only one type (out of the 3 or 4 possible), chosen at randomevent does nothing.
==The Witch==In a random event after you sleepcrop fairy fully grows all crops in 5x5 area around the selected crop, a witch will fly over your so they're ready to harvest. Although the center crop can't be from [[The Farm|FarmWild Seeds]], one of the surrounding crops can be; in that case they'll all produce the same item chosen at random.
===Coop===If she flies over one of your [[Coop]]s, she will leave you with a [[Void Egg]] in the morningFile:fairy. This can occur on any coop upgraded png|thumb|none|The crop fairy visiting at least oncenight. Incubating the [[Void Egg]] will result in a [[Void Chicken]].
===The Witch===There's a 1% chance of the witch event being chosen. The event randomly chooses one [[File:RandomEventsTheWitchCoop.gifcoop]](each with an 80% chance if it's been upgraded at least once, and has fewer than 50 placed objects), else one [[slime hutch]] (each with a 50% chance if it contains at least one [[slime]] or other NPC, and has no [[Wicked Statue]]). If no building is selected, the event does nothing.
===Slime Hutch===The witch flies over the selected building. If a coop was selected, she flies over one of your leaves a [[Slime HutchVoid Egg]]es, she will turn all of the you can incubate into a [[SlimesVoid Chicken]] ; if a slime hutch was selected, she turns any slimes inside into [[Slimes#Variations|Black Slimesblack slimes]]. Placing a [[Wicked Statue]] in the Hutch will prevent this from occurring.
In late-game you can visit the [[File:RandomEventsTheWitchSlimeHutch.gifWitch's Hut]], but the witch is never present.
In late game you can unlock a path to the {|| [[Witch's HutFile:RandomEventsTheWitchCoop.gif|Witch’s Hutthumb|none|The witch flying over a coop.]] through the questline | [[Quests#Goblin ProblemFile:RandomEventsTheWitchSlimeHutch.gif|Goblin Problemthumb|none|The witch flying over a slime hutch.]]. She won't ever be inside to interact with, though.|}
==Strange Capsule=Meteorite===There is an extremely rare 's a 1% chance for of the meteor event being chosen. The event chooses a [[Strange Capsule]] to appear random 3x3 area on the Farm overnightfarm, and checks if there's a 2x2 area within that contains no water, placed objects that block movement, buildings, resource clumps, or farm animals. If left alone, after 3 days it will appear brokenno such 2x2 area is found, and its contents will have disappearedthe event does nothing.
A unique <tt>Meteorite</tt> sound effect plays, and a meteorite appears the next day on the farm in the selected area. Any crops or paths in that area are destroyed. In the morning, a message is shown saying "An explosion was heard in the night..." Meteorites don't despawn naturally, and require a [[Pickaxes|Gold Pickaxe]] or better to mine. They drop 6 [[Iridium Ore]], 6 [[Stone]], and 2 [[Geode]]s. {||valign="top"| [[File:meteorite 2.png|thumb|none|A meteorite on the farm.]]|valign="top"| [[File:meteorite 3.png|thumb|500px|none|Message shown in the morning.]]<br />[[File:meteorite 4.png|thumb|500px|none|Message shown when using a low-level pickaxe on a meteorite.]]|} ===Strange Capsule===After year one, there's a 1% chance of the strange capsule event being chosen. The event only does something if 50 random tiles on your farm are clear and allow item placement. The random tiles may include invalid positions (like the house or ponds), and the event won't run if even one of those tiles can't hold the item, so it's extraordinarily rare for the item to appear. A unique <tt>UFO</tt> sound effect plays, and a [[Strange Capsule]] appears on a random tile of the farm. ===Stone Owl===There is an extremely rare 's a 1% chance of the stone owl event being chosen. The event checks the same conditions as the [[#Strange Capsule|strange capsule event]], so it's extraordinarily rare for the item to appear. An <tt>owl</tt> sound effect plays, and a unique [[Furniture#Special|Stone Owl]] to appear appears on a random tile of the Farm overnightfarm. This owl is unrelated to the [[Stone Owl]] sold at the [[Night Market]].  [[File:Stone Owl Random.png|thumb|none|a placed stone owl.]] ==Personal events==If no farm event was selected from the above list (regardless of whether the event did something), the game chooses from one of these events instead. ===Child is born or delivered===This event is chosen if you agreed to have a child 14 days ago in the [[#Spouse asks for a child|spouse asks for a child]] event. The child appears in the farmhouse crib the next day. See [[Children]] for more info. '''Bug:''' if another event is selected above, the child is never born or delivered. ===Spouse asks for a child===If married to an NPC: : This event has a 5% chance of being chosen if you've been married for this owl at least 7 days, sleeping at home, have at least 10 hearts with your spouse, have the [[Farmhouse|nursery upgrade]], have been married for at least 7 days, aren't already having a child, and have no children or one child at the toddler age. : Your spouse asks if you want to appear follows have a child. If you agree, the [[#Child is born or delivered|child is born or delivered]] after 14 days. If married to another player: : This event has a 5% chance of being chosen if you're sleeping at an eligible home and aren't already having a child. A home is eligible for children if it's owned by one of the married players, has the [[Farmhouse|nursery upgrade]] upgrade, and doesn't already have two children. : One player is randomly chosen to propose having children; if both players accept, the [[#Child is born or delivered|child is born or delivered]] after 14 days. In either case, you can safely decline without repercussions; the event will be rechecked on later nights with the same rules as conditions. See [[Marriage]], [[Children]], and [[Multiplayer#Marriage]] for more info. ===Farm animal birth===There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Strange CapsuleBarn]]that isn't full (each with a chance equal to ''0.55% * number of animals inside'', e.g. 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (e.g. it's a baby or you disabled pregnancy for that animal), the event does nothing. The selected farm animal in the barn gives birth. A message is shown asking you to name them. See [[Animals]] for more info. ===Wild animal attack===This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is open with some animals outdoors (each with a chance equal to ''1 / number of buildings'', e.g. 100% if you have one building and 50% for two).  A unique <tt>dogs</tt> sound plays, and one of the selected building's animals left outside disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected. See [[Animals]] for more info. [[File:Stone Owl RandomAnimalAttackDialogue.png|thumb|none|200px|Animal info shown after an attack.]]
[[Category:Game mechanics]]
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