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Modding:Player Guide/Getting Started

58 bytes added, 18:00, 13 September 2019
Can I have different mod groups?: rewrite and reorganise a bit
===Can I have different mod groups?===
You can create multiple Mods folders with different names (like <code>Mods</code> and <code>Mods-MP</code>) for use in different save files, testing, etcYep. After creating the folder, create a shortcut to your SMAPI file and open the <code>Properties</code> menu by right clicking on the shortcut. In <code>Properties</code>, find the <code>Target</code> line and add the following to the end <code> --mods-path "*name of your mods folder*"</code>. Done correctly, it will look like this example <code>"...\SteamLibrary\steamapps\There are two common\Stardew Valley\StardewModdingAPI.exe" --mods-path "Mods-testing"</code>. You can now use that shortcut to open SMAPI with that mod folder.approaches:
* Create a separate folders for each mod group in [[Modding:Game folder|your game folder]], like <code>Mods</code> and <code>Mods (multiplayer)</code>. Then create a shortcut to the <tt>StardewModdingAPI.exe</tt> file, right-click it and choose <tt>Properties</tt>, and add this to the end of the <tt>Target</tt> field: <code> --mods-path "Mods (multiplayer)"</code> (changing folder name as needed). Done correctly, it should look something like <code>"your-path-here\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" --mods-path "Mods (multiplayer)"</code>. If you double-click that shortcut, it will launch SMAPI with the specified mod folder. You can add any number of folders and shortcuts this way.* Use the [https://moddrop.com ''ModDrop''] can also handle mod manager (Windows-only), which supports up to three 'mod loadouts at this time. Loadouts ' which you can be set up in the app and then clicked to change switch between them.
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