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Random Events

381 bytes added, 18:03, 13 September 2019
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| style="vertical-align: bottom;"| <div class="thumbinner" style="font-size: smaller; text-align: left;">[[File:RandomEventsTheWitchCoop.gif|thumb|none|]]<p>The witch flying over a coop.]]</p></div>| <div class="thumbinner" style="font-size: smaller; text-align: left;">[[File:RandomEventsTheWitchSlimeHutch.gif|thumb|none|]]<p>&#32;The witch flying over a slime hutch.]]</p></div>
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After year one, there's a 1% chance of the strange capsule event being chosen. The event only does something if 50 random tiles on your farm are clear and allow item placement. The random tiles may include invalid positions (like the house or ponds), and the event won't run if even one of those tiles can't hold the item, so it's extraordinarily rare for the item to appear.
A unique <tt>UFO</tt> sound effect plays, and a [[Strange Capsule]] appears on a random tile of the farm. <ref name="strangecapsule" /> It turns into a broken Empty Capsule after about three days.
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An <tt>owl</tt> sound effect plays, and a unique [[Furniture#Special|Stone Owl]] appears on a random tile of the farm. This owl is unrelated to the [[Stone Owl]] sold at the [[Night Market]].
[[File:Stone Owl Random.png|thumb|none|a placed stone owl.The Stone Owl]]
==Personal events==
===Farm animal birth===
:''See also: [[Animals#Animal Births|Animals]]''
There's a 50% chance the farm animal birth is selected. The event randomly chooses one upgraded [[Barn]] that isn't full (each with a chance equal to ''0.55% * number of animals inside'', e.g. 1.65% for three animals), then one random animal in that building. If no building is selected or the animal can't give birth (e.g. it's a baby or you disabled pregnancy for that animal), the event does nothing.
The selected farm animal in the barn gives birth. A message is shown asking you to name them. See [[Animals]] for more info.
===Wild animal attack===
:''See also: [[Animals#Wild Animal Attacks|Animals]]''
This event is guaranteed to be chosen if no other event was, but has a 50% chance of doing nothing. The event randomly chooses one [[barn]] or [[coop]] whose door is open with some animals outdoors (each with a chance equal to ''1 / number of buildings'', e.g. 100% if you have one building and 50% for two).
A unique <tt>dogs</tt> sound plays, and one of the selected building's animals left outside disappears permanently. All other animals show a message indicating "something bad happened last night", but are otherwise unaffected. See [[Animals]] for more info.
[[File:AnimalAttackDialogue.png|thumb|none|200px150px|Animal info shown after an attack.]] ==References==<references><ref name="strangecapsule">See <tt>SoundInTheNightEvent::SetUp</tt> in the game code.</ref></references>
[[Category:Game mechanics]]
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