This wiki is a read-only version of the Stardew Valley Wiki. The official editable wiki maintained by ConcernedApe can be found at stardewvalleywiki.com
Do you want to create Content Patcher packs for Stardew Valley? This guide page is for you! '''For using mods, see [[Modding:Player Guide/Getting Started|Modding:Player Guide]]. For creating SMAPI mods, see [[Modding:Modder Guide/Get Started|Modding:Modder Guide]].'''
==Quick start==
This guide page is meant as a gentle introduction to creating Content Patcher packs. If you don't need a gentle an introduction, see the [https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#readme full Content Patcher readme].
==Basic concepts==
===Assets===
An ''asset'' is essentially a file in the <tt>Content</tt> folder with a unique ''asset name''. The asset name never includes the <tt>Content</tt> path, language, or file extension (you can use [[/Tokens|tokens]] to target specific languages). For example:
{| class="wikitable"
</ol>
If you did everything correctly so far, you should see the new mod under "Loaded X content packs" in the SMAPI console. (If not, review the above steps or [[/Troubleshooting#Ask for helpModding:Community|ask for help]].)
==Next steps==
You've created a Content Patcher pack! <!--Next we'll make it do something. This tutorial will walk you through creating Blueberries Everywhere, a mod which just turns various things into blueberries.
When you're ready to continue, see the navigation at the bottom of the page to continue.-->
==See also==For help making it do something, see...* [https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#readme Content Patcher readme] for the full technical reference, known limitations, FAQs, etc;* [https://www.youtube.com/watch?v=uqRTgjWvDYs video intro to Content Patcher] (unofficial);* [https://docs.google.com/presentation/d/1OBIJSNOwEA2sdBzNbUiVUQni-ajABGFmL-FUanhuLvk intro to converting XNB mods] (unofficial).