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Modding:Content Patcher

284 bytes added, 17:59, 25 September 2019
prepare page for standalone release
{{/header}}
Do you want to create Content Patcher packs for Stardew Valley? This guide page is for you! '''For using mods, see [[Modding:Player Guide/Getting Started|Modding:Player Guide]]. For creating SMAPI mods, see [[Modding:Modder Guide/Get Started|Modding:Modder Guide]].'''
==Quick start==
This guide page is meant as a gentle introduction to creating Content Patcher packs. If you don't need a gentle an introduction, see the [https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#readme full Content Patcher readme].
==Basic concepts==
===Assets===
An ''asset'' is essentially a file in the <tt>Content</tt> folder with a unique ''asset name''. The asset name never includes the <tt>Content</tt> path, language, or file extension (you can use [[/Tokens|tokens]] to target specific languages). For example:
{| class="wikitable"
</ol>
If you did everything correctly so far, you should see the new mod under "Loaded X content packs" in the SMAPI console. (If not, review the above steps or [[/Troubleshooting#Ask for helpModding:Community|ask for help]].)
==Next steps==
You've created a Content Patcher pack! <!--Next we'll make it do something. This tutorial will walk you through creating Blueberries Everywhere, a mod which just turns various things into blueberries.
When you're ready to continue, see the navigation at the bottom of the page to continue.-->
==See also==For help making it do something, see...* [https://github.com/Pathoschild/StardewMods/tree/develop/ContentPatcher#readme Content Patcher readme] for the full technical reference, known limitations, FAQs, etc;* [https://www.youtube.com/watch?v=uqRTgjWvDYs video intro to Content Patcher] (unofficial);* [https://docs.google.com/presentation/d/1OBIJSNOwEA2sdBzNbUiVUQni-ajABGFmL-FUanhuLvk intro to converting XNB mods] (unofficial).
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