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Modding:Weapon data

488 bytes added, 06:49, 4 October 2019
Melee weapons: + base level field
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| ???The base mine level. When a container can drop a weapon based on field 10, there are two chances for a weapon to be chosen as a possible drop: (a) if its base mine level is closest to the current mine level, or (b) based on a probability equal to a [[wikipedia:Gaussian function|Gaussian function]] defined by the formula <code>e<sup>(-(current mine level - base mine level)<sup>2</sup> / (2 * 12<sup>2</sup>))</sup></code>. A match from the eligible weapons is then chosen randomly to drop.
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