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Modding:Weapon data

131 bytes added, 18:02, 4 October 2019
Melee weapons: rewrite base mine level description to be more clear
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| The base mine level. When a mine container can drop a weapon based on field 10is broken, there are two chances for a the probability of the weapon being added to be chosen as a possible drop: (a) if its base mine level the loot table increases the closer this is closest to the current base mine level: 100% if equal, or 92% if 5 levels apart, 71% if 10 levels apart, 46% if 15 levels apart, 25% if 20 level aparts, 11% if 25 levels apart, 4% if 30 levels apart, etc. (b) based on a probability equal to This is essentially a bell curve centered on the base mine level, with [[wikipedia:Gaussian function|Gaussian function]] defined by the formula <code>e<sup>(-(current mine level - base mine level)<sup>2</sup> / (2 * 12<sup>2</sup>))</sup></code>). A match from the eligible If multiple weapons are selected, one is then chosen selected randomly to drop.
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