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Skull Cavern

43 bytes added, 06:35, 4 December 2019
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1.4.1 update
Unlike the Mines, there is no elevator to save progress, but on every floor there is a ladder at the starting point where you can leave the Skull Cavern. Each visit must start again from the first floor. If [[The Player|the player]] runs out of health or passes out while exploring Skull Cavern, they will wake up sometime later on the same day, in [[Harvey's Clinic]]. A fee of {{price|1000}} will be deducted for emergency surgery. Some items may also be lost.
Every ten floors the chance to find [[Iridium Ore]] increases significantlyfloor 100, after which it increases slowly. The monsters in the Cavern also have a chance to drop ore and [[Iridium Bar]]s. It can be a good idea to bring the [[Lava Katana]] or [[Galaxy Sword]], as enemies are particularly strong. High [[Luck]] increases the frequency of ore veins and the appearance of ladders/holes. Since the frequency of [[Iridium Ore]] increases for every 10 floors descended into the Cavern, rapid descent is often more efficient for acquiring ore than thorough exploration. With a full inventory of stone, it's possible to craft [[staircase]]s to descend to floor 300+.
The plaques that can be occasionally found on the walls contain [[Secrets#Skull Cavern Plaques|enciphered messages]].
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