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Day Cycle

595 bytes removed, 18:52, 12 December 2019
The part about Grandpa's evaluation doesn't fit the topic of the page, you can no longer "nudge" animals in v1.4
==Animal Routines==
It is considered nighttime after 6pm, which makes it possible to catch some nighttime [[fish]]. However, it does not become dark until around 8pm, depending on the [[Seasons|season]].
[[Cow]]s, [[sheep]], [[goat]]s, [[pig]]s, [[chicken]]s, [[duck]]s and [[rabbit]]s will automatically go inside their [[coop]] or [[barn]] at 5pm and will start going to sleep at 7pm. They will stop moving around at 8pm.
You normally cannot interact with animals while they are asleep, making it impossible to raise their heart level. The heart level of cows and goats , however, is increased through successful milking, which can be done any time, including while they are sleeping.
You normally cannot interact with animals while they are asleep, making it impossible to raise their heart level. You can, however, occasionally interact with them when they are sleeping if you walk into them (especially repeatedly), causing them to move. As of {{version|1.3|v1.3}} it is much more difficult to "nudge" animals by walking into them. *Tip: The advantage of milking after 8pm is that animals never walk away from you. Animals walking away mid-action frequently causes milking and shearing to fail.
You can also exit the barn and re-enter; the animals will change position randomly, but this makes it hard to keep track of who has been milked.
* One in-game season equals 361 minutes 12 seconds (6.02 hours).
* Two in-game years equal 2889 minutes 36 seconds (48.16 hours).
 
There is no guarantee that all possible items can be acquired in any given time frame. And it is definitely possible to be worth a 4-candle evaluation from Grandpa well before year 3. But clearly, two game years of active playing take a minimum of about 50 hours to do. May they be fun ones.
[[Category:Game mechanics]]
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