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Multiplayer

2,984 bytes added, 09:44, 29 December 2019
add more details + links; create section about MP world creation
[[File:Multiplayer.jpg|thumbnail|A screenshot of multiplayer showing two cabins and two players.]]
'''Multiplayer''' is an optional game mode in which 1–4 players can play in the same world over LAN or the Internet, note that the . Multiplayer mode isn't is available on the PC, PlayStation 4, Switch, and Xbox One versions, but is not available on the iOS or Android ports. Each player needs their own copy of the game (split-screen isn't supported), but and additional services may be necessary, depending on the platform. Only GOG and Steam players can crossplay cross-play across platforms with each other.  The player who created the world (the "host") has the save fileon their system, can launch it in multiplayer mode, and can switch back play solo at any time. If the host is not online or the farm is not currently open to singleother players, then the world is not accessible to other players who had previously connected to the world (the "farmhands") and they cannot view their characters or any other information from that world. Farm ownership cannot be transferred to farmhands without modding.  ==Creating a multiplayer world==Multiplayer worlds can either begin intended for multiplayer or be converted from a singleplayer save file and opened for new players to join.  ===Starting a new multiplayer world===To begin a world designed for multiplayer, the host must select "Co-player anytimeop" instead of "New" from the main menu, then select the "Host" tab and create a new farm. This character and farm creation screen is largely similar to the singleplayer one, but with the additional options to pick the [[#Four Corners Farm Map|Four Corners Farm Map]], add [[#Cabins|cabins]], set a [[#Profit margins|profit margin]], and decide whether all players [[#Money|share a wallet or have their own wallets]]. The host can opt to add as many or few cabins at the start as they wish. The number of cabins added at the start determines how many farmhands can immediately join the game once connection is open. Cabins can be added or removed after farm creation.  Profit margins cannot be changed after farm creation, but wallet sharing can.  ===Converting a singleplayer world into multiplayer===A singleplayer world can be converted into a multiplayer world by building enough [[#Cabins|cabins]] for prospective farmhands on [[The Farm]] in singleplayer mode, saving the game and exiting to the main menu, then opening the save file via "Co-op" instead of "Load".
==Making connections==
Once a world is ready for multiplayer, the host must open the world for other players to enter. All worlds are closed to other players by default upon creation. To open the farm, the host must go to the Settings tab in their [[Inventory]] and select the options they want to use to open the world.
 
For farmhands:
; PC
: On Linux/Mac/Windows, you can connect to other players in three ways:
==Features==
Multiplayer mode is mostly identical to single-player. Here are some singleplayer mode, though certain features are specific to multiplayer-only. ===Four Corners Farm Map===[[File:Four_Corners_Farm.png|thumb|The Four Corners map]]The [[Four Corners Farm Map]] is exclusive to multiplayer mode. Each quadrant of the map features a small area for perks from some of the other Farm Maps to manifest, as well as a tiny pond for players in quadrants besides the quadrant with the large pond to draw water from.
===Cabins===
The farm can contain up to 3 [[cabin]]s (selectable during farm creation). For each cabin built, one player can join the farm. If the farm starts with fewer than 3 cabins(including if the farm was begun as a singleplayer save file), Robin can build more (up to 3 cabins total) on the farm for {{price|100}} each. Cabin-building is instantaneous, so extra cabins can be built on the first dayof the game.
The host player can also demolish a cabin at any time. Demolishing a cabin removes its occupant from the game.
A cabin can be upgraded at the Carpenter's Shop, by the farmhand who occupies it (, but not by the host or any other player). The interior layout of an upgraded cabin is identical to the interior of an upgraded farmhouse, with one exception: the fireplace is replaced by a chest of drawers that holds the farmhand's inventory when the farmhand is not online. This chest of drawers cannot be moved and cannot be accessed by the farmhand who owns it. As with the farmhouse, the physical footprint of the cabin does not change when upgraded.
===Profit margins===
When creating a new multiplayer save, you can choose a profit margin of 25%, 50%, 75%, or default (100%). This Opting to lower the profit margin helps rebalance the economy in multiplayer mode by reducing the gold obtained when selling most items (including crops, forage, minerals, and cooked foods)to account for the increased productivity from the increased number of active players. For example, at 25% profit margin , you can sell [[Wheat]] for {{price|6}} instead of {{price|25}} .
Purchase prices for seeds at [[Pierre's General Store]] and purchase prices for [[Grass Starter]], [[Sugar]], [[Wheat Flour]], and [[Rice]] at [[JojaMart]] are scaled as wellwith the profit margin set. Prices for other items (including [[Blacksmith]] and [[Fish Shop]] shop items, buildings, and tool upgrades) and [[quests|quest ]] gold rewards are not affected.
This Lowering the profit margin makes gold much harder to come by in the early game; progressing in all your [[skills ]] evenly, crafting items, and completing Help Wanted quests becomes become far more important. For example, [[Willy ]] still sells [[Crab Pot]]s for {{price|1500}} despite your reduced income, so [[mining ]] iron and [[crafting ]] your own Crab Pots may be more economical.
Note that there's no profit margin option when creating a single-player singleplayer save. However, you can create have a singleplayer save with a chosen profit margin by creating a multiplayer save by choosing and playing solo. Choose "Co-op" at the main menu instead of "New", then "Load" it in single-player singleplayer after the save file is created. That will give you a single-player save with your selected profit margin.
===Marriage===
Players can marry an NPC, which works [[Marriage|the same way as single-player]]. Each NPC can only be married by one player at a time, and children are added to the married player's home.
Players can marry another player by giving them a [[Wedding Ring|wedding ring]]. Married players get a [[stardropStardrop]] in a purple giftbox next to their home beds after the wedding (equivalent to the stardrop Stardrop received from an NPC spouse). A home is eligible for children if it's owned by one of the married players, has the kids ' room upgrade, doesn't already have two children, and both players are both sleeping in its bed; the game will randomly let one player propose having children to the other, and if accepted , the child will be added to the home that both players are sleeping in (if eligible), else the other player's home (if eligible), else the current home.
===Gameplay===
* Some decisions are made collaboratively by all players by either clicking dialogues or joining areas:
** when to sleep, by entering a bed;
** when to start a [[festivals|festival]], by entering the area;** whether to finish the [[Community Center ]] or buy a Joja membership;
** when to pause the game using a <tt>/pause</tt> command (opening a menu doesn't pause in multiplayer).
* All players share the same farmland. Players may choose to pool their money or split it between each player.
* Quests set difficulty based on the highest-level player.
* Mine progress is global, and each player can open chests for themselves (using the elevator to reach required floors also satisfies the mine quests).
* [[Museum ]] collection is global, and every player gets their own set of rewards.
* The reward for completing the Bulletin Board bundle is applied to all players.
* Completing bundle sets or Joja forms unlocks the final reward for every player. However, only the player who completes a bundle can pick up the reward.
* Each player's tools have to be upgraded individually, though tools can freely be traded between players depending on need. This also eliminates any possible problems of not having a tool available during the upgrade.
* Any player can purchase and place buildings on the farm, though only the host can upgrade the farmhouse and cabins can only be upgraded by their owners.
* Every player has their own set of stardrops Stardrops to obtain, though most of them will be available once any player meets the requirement.
* Recipes for cooking and crafting are obtained individually, though of course players can help each other out.
===Experience===
Each player has their own [[experience ]] points. Whoever commits the action will be the one to gain the experience.
*Farming
**Whoever harvests a crop gets the experience, regardless of who planted it or any other work done with it.
| <tt>kick <farmer name></tt> || Forcibly disconnects player from the server.
|-
| <tt>ban</tt> || Bans are per-farm, and the command can be called with a farmer name, user ID, or IP address. in In all cases , it will ban the user, not the farmhand character.
|-
| <tt>unban</tt> || Pardons a banned player. Unban player after a /ban.
==History==
{{History|1.3|Introduced.}}
{{History|1.4|Added ability to choose shared or separate moneyand Four Corners Farm Map. Daily luck is now averaged. Quest difficulty is now based on the highest-skilled player.}}
[[Category:Gameplay]]

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