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Trees

218 bytes added, 19:40, 29 January 2020
m
Moved information about seeds from "placement" to "seeds" section. Changed wording in "placement" to state that seeds can be planted next to paved tiles. Changed wording in "growth rate" to make it easier to follow, added tree fertilizer reference.
'''Placement'''
The area around a tree seed can be paved without ill effects, but seeds will not fall on paved tileshindering growth. Common trees can also be planted next to water and other permanent features of the landscape, next to the greenhouse, or next to tilled soil with crops and still grow to full maturity.
'''Growth Rate'''
Once per dayEach night, each tree or seed has trees and seeds have a 20% chance of growing if it's not already to their next stage until fully-grown. [[Tree Fertilizer]] can be used to speed up this process. Unlike [[Fruit Trees|fruit trees]], and the season isn't common trees of any growth stage do not grow in [[winter]] (or it's in unless grown inside the [[Greenhousegreenhouse]]). Common trees will not reach full growth if there's a fully-grown non-fruit common tree within its 3×3 grid, though it'll will still grow to the sapling stage (Stage 4). The median growth time to maturity should be about 18 days, though actual growth times can vary considerably. Statistically, less than 10% of seeds take more than 31 days to reach maturity and less than 1% take more than 46 days.
'''Outside the Farm'''
'''Seeds'''
Once fully grown, each tree or stump has a ≈5% chance of producing a seed once per day. Shaking the tree will drop its seed, if it has one. Trees on [[The Farm|the farm]] that are not shaken will drop their seed anywhere within 3 the 8 tiles around immediately surrounding the tree (or stump). Fully-grown trees and stumps will not drop seeds if the 8 surrounding tiles are paved. If a tree is [[Tapper|Tappedtapped]], shaking it will not be possible, but it will continue to drop seeds. Despite trees not growing in [[winter]], they will still drop seeds.
'''Lightning'''
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