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Energy

775 bytes added, 20:30, 15 February 2020
Exhaustion: Specific details and energy cutoffs for exhaustion and collapse, as well as warning signs. (Numbers based on in-game testing, version 1.3)
==Exhaustion==
Players become The player becomes exhausted when their energy drops to upon reaching 0 or belowenergy, at which point they are unable to runindicated by an X dialog bubble above the player's head and the notice "You feel sluggish from over-exertion. Continuing " The player's movement speed is significantly reduced, and [[Fishing Poles]] can no longer be cast. Other energy-consuming activities without tools can be used, but the player's energy supply makes level becomes negative. At -15 energy, the player pass passes out, ending the day. If the player passes out anywhere outside the house, the player will lose 10% of their money up to {{price|1000}}.
Eating something enables an exhausted Increasing energy back above zero (e.g., by eating food) will restore player to run againmovement, but exhaustion the player remains to exhausted for the end remainder of the day. Consuming [[HarveyThere is no in-game indicator of this lingering exhaustion, but it results in a 50% reduction in that night's Clinic|energy restoration. This after-effect can be avoided by curing exhaustion, either by consuming [[Muscle Remedy]] removes exhaustion. If a player is , or (if [[Marriage|married]], ) kissing his/her the player's spouse for the first time in the day removes . There are a couple warning signs for imminent exhaustion too. If energy is less than 20, any energy-consuming activity makes the energy bar shake and emit beads of sweat. When energy first falls below 15, a notice appears stating "You're starting to feel exhausted." These are warnings, not indicators of true exhaustion, and have no effect on player activities or overnight energy restoration.
==Sleeping==
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