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Modding:Modder Guide/Get Started

710 bytes added, 03:47, 22 February 2020
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*# Right-click on ''Stardew Valley'' and choose ''Export to Project''. Accept the default options to create a decompiled project you can open in Visual Studio.
* On Linux/Mac:
*# Install [https://code.visualstudio.com/download Visual Studio Code] for your Operating System.*# Get the [https://marketplace.visualstudio.com/items?itemName=icsharpcode.ilspy-vscode ILSpy .NET Decompiler] plugin for VSCode.*# Open the Visual Studio Code Command Palette <code>(Command+Shift+P)</code> then type <code>ilspy</code> to show the two commands.*# The <code>Decompile IL Assembly (pick file)</code> command allows choosing an assembly using the file picker dialog. The dialog should also allow one to type in the full path. Navigate to <tt>StardewValley.exe</tt> in MonoDevelop through ''File &gt; Open''your StardewValley Game Folder.*# Change ''Language'' from ''Summary'' to ''If the file is a valid .NET assembly, a tree view named <tt>ILSPY DECOMPILED MEMBERS</tt> is added into the Explorer view. It allows expanding and selecting various nodes, whose decompiled C#''code is shown in the editor.
To unpack the XNB data/image files, see [[Modding:Editing XNB files]].
[[pt:Modificações:Guia do Modder/Começando]]
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