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Fishing

804 bytes removed, 02:57, 8 March 2020
Purging controversial content (and quasi-merging the rest with proposed versions)
:''For the guide to catch all fish, see [[Fishing Strategy]].''
:''See also: [[Tackle]], [[Bait]]''
{{Construction}}
'''Fishing''' is a [[Skills|skill]] associated with catching [[fish]] with a [[Tools#Fishing Poles|fishing rod]] or by collecting things from [[Crab Pot|crab pots]].
You can raise the green rectangle by pressing the Use Tool button. Slower clicking holds the green in place when it is not on the bottom. Hold the left mouse button to raise it at increasing speed. Be careful moving it, though, for it gathers momentum quickly and takes time to reverse, making it easy to overshoot the fish and drain the progress bar.
Upon catching a catch, the name of the fish and its size is displayed. Players can keep track of how many fish they have caught and their record lengths in their [[Collections#Fish|Collections menu]].
==Specific Mechanics==
===LocationTypes of Fish===The types of fish that you can find at any particular spot are determined by :* the season* the weather (e.g. sunny or rainy)* the map and body of water where you are fishing.  For example, the forest lake, the forest river, and the town river each contain their own types of fish, though there are some overlaps. You can see the full list on the [[Fishing Strategy#Time and Locations|Fishing Strategy]] page. Also note that to catch the [[Fish#Legendary Fish|legendary fish]], you have to fish on specific water tiles, but in general, the specific water tile does not matter.
===Bar Size===
Generally, the The green rectangle increases in size only with higher fishing skill level. The [[Training Rod]] sets the bar size to the training level (equivalent to level 5 fishing) no matter what your skill level.
The upgraded fishing rods (e.g. [[Fiberglass Rod]] and [[Iridium Rod]]) do '''not''' affect the bar size. However, using the [[Training Rod]] does affect the bar size; it always gives you a bar size equivalent to level 5 fishing.
===Casting Distance===
For any cast, The player's skill level determines the maximum possible casting distance is measured from where the bobber drops to the water to the nearest land tile (any walkable area), with increases happening at levels 1, 4, and 8. The exact actual casting distance is determined by how full will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter is when you release the cast. Your maximum possible Any cast distance depends on your Fishing skill level.* If you cast when the meter that is filled 90-100more than 99%, you get a of the maximum cast for your skill level.** If you cast when the meter distance is filled 100%, the game displays highlighted by the text "Max" text to indicate a perfect cast. The only extra "Max" casts do not receive any special benefit of a perfect cast is that it allows the rare possibility of finding [[Iridium Ore]] inside a [[#Treasure Chests|treasure chest]].* Smaller meter levels produce shorter casts.
Casts that land as far away from land (in any direction) as possible provide several benefits:* The maximum casting distance chances of catching trash decrease* The quality of the fish is minimal at Fishing skill level 0. That distance likely to be better* The chances of hooking a difficult-to-catch fish is also greater when you slightly larger* Some high-quality [[#Treasure Chests|treasure]] is only possible far from landThe actual length of the cast is less important than where the bobber lands. Standing as close to the right or left than it water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (e.g., try to fish where a river is when you cast up or downas wide and straight as possible). The game considers any walkable surface, including bridges and piers, to be "land".
===Fish Quality===The maximum distances both increase at skill level 1, but the distance right or left is still larger than the distance up or downfactors that influence fish quality are:* Casts further from land produce better quality fishAt * Fishing skill level 4, the up / down maximum distance increases so that it is equal to the right / left maximum, and these maxima remain unchanged thereafter, all the way to level 10. Casting distance influences but does not determine the quality of (including any buffs from eating food) slightly improves fish you may catch on a given cast. There is always a random element in the final determination of quality. However, a longer cast gives a greater influence towards higher quality. Below level 4 then, you can expect, on average, * Randomness adds some variablity to catch higher the possible quality fish if you cast right or left than you will if you cast up or down. Beginning with level 4, the direction will not matterWhile you can catch any type of fish present at your location with any length of cast, * Perfect catches improve the length of cast also influences the likelihood of which type of fish you will catch with the single cast. There is always a random element in the final determination of fish type alsoquality by one grade, but generally a longer cast will increase as long as the likelihood of the catch of a more valuable or rarer type of fishwas at least silver quality initially.
[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
 
===Bubbles===
Sometimes, a pool of bubbles appears in the water. If you cast into them, sparkles appear to indicate that you have successfully landed in them. Bubbles grant two benefits:
===Perfect Catches===
The game displays a "Perfect!" catch if the fish never leaves the green rectangle during the mini-game. Perfect catches grant two benefits:* The amount If it is a silver or gold quality fish, the quality of fishing experience awarded for catching the fish is multiplied increased by 2one.4(e.* The quality of the fish caught may be raisedgThere is always a random element in the determination of silver fish becomes a gold fish quality. With perfect catches, the a gold fish quality is initially assessed just as it would be with a non-perfect catch. However, perfect catches undergo becomes an extra step:iridium fish)* If The amount of experience awarded for catching the initial quality fish is assessed as regular, the perfect catch quality remains regularmultiplied by 2.* If the initial quality is assessed as silver, the perfect catch quality becomes gold.* If the initial quality is assessed as gold, the perfect catch quality becomes iridium4.
Making a perfect catch is the only way to get an iridium quality fish.
===Energy===
At fishing skill level 0, casting a fishing pole takes 8 energy. Each subsequent fishing level decreases the amount of energy used by 0.1. (While the UI shows whole numbers, the game does not round energy internally.) Thus, on the 10th cast at level 1 fishing, the UI shows an energy cost of only 7 instead of 8. At level 10 fishing, all casts take (and show) costs of 7 energy.
 
===Angled Casts===
It is possible to slightly alter the line's placement mid-cast with the movement keys, allowing you better control over aiming the cast. Angling the cast is useful in two scenarios:
* In some non-standard fishing spots, it is necessary to angle the cast in order to get further from land.
* When bubbles spawn in an awkward location, it is sometimes necessary to angle the cast in order to get the bobble to land in them.
===Time===
** Time is paused while the mini-game is active.
** Time is not paused during the animation when the casting bar is increasing.
** Time is not paused during the animation when the line is going out.
** Time is not paused during the animation when the fish is flying back towards you.
** Time is not paused during the popup that shows you what type of fish that you have caught.
** If you caught a treasure chest, time is paused while you look through the chest's inventory.
* In [[multiplayer]], time is never paused.
For example, a regular quality sardine (difficulty 30) would net you (0 + 1) * 3 + (30 / 3) = 13XP.
XP is multiplied by 2.2 if you also catch a treasure chest, by 2.4 if the catch was "perfect" and by 5 if the catch was a Legendary fish. These multiplications stack, and are performed in order (first treasure chest, then perfect, then Legendary).
For example, catching a perfect Sardine with a treasure chest would earn you 13 * 2.2 = 28.6 (truncated to 28) XP, then 28 * 2.4 = 67.2 (truncated to 67) XP.
|}
<nowiki>*</nowiki>Note: The first level of fishing cannot normally be completed with [[Crab Pot]]s, because the player does not have access to [[bait]] until level 2. If, however, the player befriends [[Linus]], his [[Linus#Four Hearts|four heart cutscene]] will give the recipe for [[Wild Bait]], which can be used to bait crab pots at any Fishing Skill level.
In addition, three crab pots can be earned at any Fishing Level by completing the {{Bundle|Crab|16|y}}. Completing the bundle without playing the fishing mini-game (or using crab pots) requires 4 fish foraged from the beach and 1 crab obtained by killing crabs in the mines.
==Treasure Chests==
During the fishing mini-game, a treasure chest will occasionally appear inside the vertical bar. Treasure chests have their own progression bar, fillable by keeping the green bobber bar behind the treasure chest icon [[File:Fishing Treasure Chest.png|24px|class=inline]]. If obtained, the player is awarded a random bonus loot after catching the fish. Losing the fish also loses the treasure chest.
The base chance of finding a chest is 15%. The probability can be increased with the [[Magnet]] (+15%), the [[Treasure Hunter]] (+5%) and the [[#Fishing Skill|Pirate profession]] (+15%) for a total of 50% chance. It is further increased by daily [[Luck]] (+Luck/2).
The following is a list of all items that can be found inside Treasure Chests.
{{Stub|section=true|Need to reword "one tile less than max distance" in terms of whatever term is used above (depth? Casting distance?)}}
{| class="wikitable sortable" id="roundedborder"
!Item
|-
|{{name|Iridium Ore}}
|1-2|| ||Must cast Max Distancefar from land
|-
|{{name|Gold Ore}}
|1-24|| ||Must cast Max Distance or one tile less than Max Distancefar from land
|-
|{{name|Iron Ore}}
|-
|{{name|Dressed Spinner}}
|1||6+ ||Must cast Max Distance or one tile less than Max Distancefar from land
|-
|{{name|Bait|link=Bait (item){{!}}Bait}}
|-
|{{name|Magma Geode}}
|1-6|| ||Must cast Max Distance or one tile less than Max Distancefar from land
|-
|{{name|Fire Quartz}}
|1-4||2+||Must cast Max Distance or one tile less than Max Distancefar from land
|-
|{{name|Ruby}}
|1-4||2+||Must cast Max Distance or one tile less than Max Distancefar from land
|-
|{{name|Emerald}}
|1-4||2+||Must cast Max Distance or one tile less than Max Distancefar from land
|-
|{{name|Frozen Tear}}
*Master Angler (Catch every [[fish]])
*Mother Catch (Catch 100 [[fish]])
 
==Trivia==
* "Tiles away from land" is referred to as "clearWaterDistance" in [[Modding:Index|modding]] and referred to as "depth" in the game's internal code.
==References==
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